Commit graph

1096 commits

Author SHA1 Message Date
hizzlekizzle f08ffdac03
Merge pull request #223 from MajorPainTheCactus/hdr_3_0
V3.0 Sony PVM 4K HDR Shader
2022-02-06 18:36:50 -06:00
MajorPainTheCactus e755fbb0f2 Refactored shader to support shadow and dot masks - added crt-shadow-mask-hdr.slang, crt-dot-mask-hdr.slang Added Bang & Olufsen TV preset (shadow mask) Added Toshiba Microfilter TV preset (dot mask) Renamed crt-sony-pvm-4k-hdr.slang to more general crt-aperture-grille-hdr.slang Moved header files into an include directory 2022-02-06 22:12:18 +00:00
hizzlekizzle 5d0831f1c4
Merge pull request #222 from MajorPainTheCactus/hdr_2_2
V2.2 Sony PVM 4K HDR Shader
2022-02-05 18:55:33 -06:00
majorpainthecactus d265f56309 Fixed BGR Fixed scaling instructions Broke up horizontal attributes into their own channels i.e we now have horizontal beam characteristics Dabbled with values accordingly 2022-02-05 23:09:54 +00:00
hizzlekizzle d5255c20fc
Merge pull request #221 from MajorPainTheCactus/hdr_2_1
V2.1 Sony PVM 4K HDR Shader
2022-02-04 17:30:39 -06:00
majorpainthecactus e9a37d97dd Fixed up 20L4 to latest version of shader - this needs fixing up again 2022-02-04 21:55:51 +00:00
majorpainthecactus 99246550c5 Improved colour accuracy Improved phosphor shapes Broke out curves into seperate channels Cleaned up shader parameters Simplified code 2022-02-04 21:55:51 +00:00
hizzlekizzle 1cf765bece
Merge pull request #220 from MajorPainTheCactus/master
Major improvement to the Sony PVM 4K HDR shader
2022-01-29 17:19:03 -06:00
majorpainthecactus 0af8be9016 Major improvement to the Sony PVM 4K HDR shader Refactored it into a single pass for simplicity and speed Rewrote a lot of the curves Defaulted to a new mask RGBX Added ability for scanlines to overlap Broke out HDR and inverse tonemapper into headers 2022-01-29 22:58:56 +00:00
MajorPainTheCactus 0d881b43bb
Merge branch 'libretro:master' into master 2022-01-29 22:57:11 +00:00
hizzlekizzle 27c5c48155
Merge pull request #219 from realnc/zfast-hdmask
zfast-crt: add preset for the coarse mask, suitable for HD displays
2022-01-16 08:31:17 -06:00
Nikos Chantziaras fc7d957e50
zfast-crt: add preset for the coarse mask, suitable for HD displays
To avoid duplicating the whole shader implementation, the needed define
has been split into its own file, and the shader implementation is now
in an include file.
2022-01-16 08:21:42 +02:00
hizzlekizzle fad35a9129
Merge pull request #218 from realnc/zfast-fix
zfast-crt: fix compilation error when undefining FINEMASK
2022-01-15 10:15:48 -06:00
Nikos Chantziaras 97c2c3ef4c
zfast-crt: fix compilation error when undefining FINEMASK 2022-01-15 14:22:20 +02:00
MajorPainTheCactus 4e4b7e89a1
Increased sharpness to better match my PVM 2730 (#216)
* Fixed glitch in centre of screen when using certain aspect ratio's.

* Increased sharpness to better match my PVM 2730
2022-01-07 11:48:14 -06:00
MajorPainTheCactus e8a5b09da7
Merge branch 'libretro:master' into master 2022-01-07 16:43:25 +00:00
majorpainthecactus dd50fe6410 Increased sharpness to better match my PVM 2730 2022-01-07 16:42:37 +00:00
MajorPainTheCactus 29dd972df6
Fixed glitch in centre of screen when using certain aspect ratio's. (#215) 2022-01-07 08:48:20 -06:00
majorpainthecactus 611ca3f55e Merge branch 'master' of https://github.com/MajorPainTheCactus/slang-shaders 2022-01-07 14:23:46 +00:00
majorpainthecactus dc11427819 Fixed glitch in centre of screen when using certain aspect ratio's. 2022-01-07 14:22:59 +00:00
hizzlekizzle af6249b856
Merge pull request #214 from MajorPainTheCactus/master
Better colour match the PVM 2730
2022-01-01 17:23:59 -06:00
majorpainthecactus 94c514fe80 Better colour match the PVM 2730 2022-01-01 21:56:55 +00:00
hizzlekizzle 8461b125ee
Merge pull request #213 from hunterk/master
move the HDR shaders to their own directory, since they have specific…
2021-12-30 18:18:28 -06:00
hunterk 582b9fe1ec move the HDR shaders to their own directory, since they have specific requirements 2021-12-30 17:41:07 -06:00
hizzlekizzle d332281c03
Merge pull request #212 from MajorPainTheCactus/master
Made default shader more like a Sony PVM 2730
2021-12-30 16:52:19 -06:00
majorpainthecactus 1e433f2c25 Made default shader more like a Sony PVM 2730 with a slightly softer image than the 20L4 Added two new slangp configs that represent a Sony PVM 2730 and a Sony PVM 20L4 Removed defunct shader parameters Added sharpness parameter Cleaned up shader a little 2021-12-30 22:09:44 +00:00
hizzlekizzle b243ceb426
Merge pull request #211 from MajorPainTheCactus/master
v1.0 of Sony PVM 4K HDR shader that tries to emulate a Sony PVM 20L4
2021-12-29 15:49:07 -06:00
majorpainthecactus e2036576a2 v1.0 of Sony PVM 4K HDR shader that tries to emulate a Sony PVM 20L4 CRT. Again requires a HDR capable screen typically of at least 700 nits (but may need less for OLEDs) This version adds support for different resolution patterns see shader for more details 2021-12-29 20:38:19 +00:00
hizzlekizzle 831adec8cf
Merge pull request #210 from hunterk/master
add zfast_lcd shader by popular demand
2021-12-26 14:30:20 -06:00
hunterk d0f8703db9 add zfast_lcd shader by popular demand 2021-12-25 17:31:10 -06:00
Autechre f8651de0f5
Merge pull request #209 from MajorPainTheCactus/master
Added HDR shader chain to be used with associated pull request 'Added…
2021-12-22 02:17:33 +01:00
majorpainthecactus 46cbd81131 Added HDR shader chain to be used with associated pull request 'Added support for HDR shaders #13390' in the RetroArch repository 2021-12-22 00:25:08 +00:00
hizzlekizzle c4b4644869
Merge pull request #208 from realnc/crt-geom-deluxe-fine-grained-overscan
crt-geom-deluxe: finer grained overscan and scanline weight parameters
2021-12-19 08:33:39 -06:00
Nikos Chantziaras 5bdd44bbd9
crt-geom-deluxe: finer grained overscan and scanline weight parameters 2021-12-19 09:07:05 +02:00
hizzlekizzle 505f464779
Merge pull request #207 from realnc/crt-geom-deluxe-ntsc-adaptive
Add NTSC preset for crt-geom-deluxe
2021-12-02 08:43:45 -06:00
Nikos Chantziaras dc59b9ab5b
Add NTSC preset for crt-geom-deluxe 2021-12-02 12:09:18 +02:00
hizzlekizzle 7e4d798705
use linear filtering with crt-pi
closes #206
2021-11-28 08:56:55 -06:00
hizzlekizzle 1d24c0b739
Merge pull request #203 from hunterk/master
fix some paths in old mame_hlsl
2021-11-27 17:02:10 -06:00
hunterk 425c3692b0 add dannyld's rainbow preset 2021-11-27 16:06:39 -06:00
hizzlekizzle cf79442b78
Merge pull request #204 from realnc/ags-agb-border-presets
Add border presets for GBA with AGB-001 and AGS-001 screen shaders
2021-11-27 08:28:07 -06:00
Nikos Chantziaras 4b9959f991
Add border presets for GBA with AGB-001 and AGS-001 screen shaders
The AGB and AGS screen shaders always output 4x the base res (160p), so
1x is 640p, 2x is 1280p and 3x is 1920p.
2021-11-27 07:54:37 +02:00
hunterk 7d1fcb9735
fix some paths in old mame_hlsl 2021-11-26 13:24:24 -06:00
hizzlekizzle df234f756c
Merge pull request #202 from hunterk/master
add scanlines-rere and fix typo
2021-11-21 21:31:48 -06:00
hunterk be86380ca2 add scanlines-rere and fix typo 2021-11-20 09:18:02 -06:00
hizzlekizzle ad7d2f32a0
Merge pull request #201 from bacondither/fsr-update1
Update FSR and add EASU upscaling only preset
2021-11-16 08:18:37 -06:00
bacondither f19e1188f2 Update smaa+fsr.slangp 2021-11-16 12:38:33 +01:00
bacondither da9f21c7b1 Add fsr-easu upscaling only preset 2021-11-16 11:11:16 +01:00
bacondither 8a05f272f9 Fix FSR border artifacts 2021-11-16 11:08:50 +01:00
bacondither 5059196147 Update FSR to v1.0.2 2021-11-16 11:02:29 +01:00
hizzlekizzle 72eb5c1547
add tiny texcoord offset to avoid rounding issues
fixes #200
2021-10-28 19:27:23 -05:00