hizzlekizzle
0eef07429e
Merge pull request #267 from hunterk/master
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big update to crt-guest shaders
2022-07-29 08:13:24 -05:00
hizzlekizzle
87ab39fb8b
Merge pull request #268 from HyperspaceMadness/master
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Mega Bezel update to V1.0.003_2022-07-28_Rev-1
2022-07-29 08:13:11 -05:00
HyperspaceMadness
f4c66450cf
Mega Bezel update to V1.0.003_2022-07-28_Rev-1
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* Updated to the latest guest release: crt-guest-advanced-2022-07-27-release1
* Changed Guest mask size to 1 by default so that there isn't inconsistency using guest settings in the Mega Bezel
* Adjusted the default SMOOTH-ADV scaling parameters for a sharper smooth look:
* HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300
* HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125
* HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0
* HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0
* Added **Shift Sampling Relative to Scanlines** to shift the image relative to the scanlines
* The ScaleFx settings now only appear on the SMOOTH-ADV preset nearer the bottom of the parameter list
* Fixed Double image when using cropping in NTSC presets reported by @JHorbach1
* Updated to crt-guest-advanced-2022-07-17-release1
* Includes Scanline Gamma
* Tube Gel and Diffuse Fixes
* Gel is now mapped to the tube, independent of the black edge
* Added a feature to add a bit of tube diffuse shading to the GEL this should make it look a little more natural
* [ TUBE COLORED GEL IMAGE ] > Normal Multiply by Tube Diffuse Shading
* HSM_TUBE_BLACK_EDGE_LAYERING_MODE has been removed as it's not needed anymore
* CRT Multiply blend mode now works better when there is extra tube thickness
* Changed HSM_TUBE_DIFFUSE_IMAGE_SCALE to 120 by default to have a less rounded look
* If you want a stronger rounded shaded look reset it to 100
* Fixed Scale discrepancy when using the Cab Glass Image
* Added Shadow Opacity param to control shadow being applied to the static tube highlight
2022-07-28 21:56:28 -04:00
hunterk
2fa3156606
big update to crt-guest shaders
2022-07-28 19:48:28 -05:00
hizzlekizzle
6dbbc14615
Merge pull request #266 from Hyllian/master
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Update xbr-lv2-small-details.
2022-07-25 16:43:25 -05:00
Hyllian
f37ed772ba
Update xbr-lv2-small-details.
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- Improve dithering treatment.
2022-07-25 17:39:13 -03:00
hizzlekizzle
3f67e1870d
fix #255
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works around rounding differences on different GPUs/drivers
2022-07-23 07:45:56 -05:00
hizzlekizzle
2d95505245
Merge pull request #265 from Hyllian/master
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Add xbr-lv2-small-details shaders
2022-07-22 14:28:05 -05:00
Hyllian
3dcd44534a
Add xbr-lv2-small-details shaders
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- Avoid filtering (and detroying) dithering. Improves IQ on games that uses it (genesis mainly).
2022-07-22 15:23:12 -03:00
hizzlekizzle
7d736e0a64
Merge pull request #263 from Hyllian/master
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Add ddt-xbr-lv1 shaders
2022-07-19 22:19:24 -05:00
Hyllian
9854ebe64e
Add ddt-xbr-lv1 shaders
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Merge xbr edge detection with sharpness control and triangulation from DDT.
2022-07-19 21:48:15 -03:00
hizzlekizzle
acc1f3bdde
Merge pull request #262 from HyperspaceMadness/master
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Fixed Magic Bloom capitalization error
2022-07-19 11:48:40 -05:00
HyperspaceMadness
cfc495b250
Fixed Magic Bloom capitalization error
2022-07-18 20:53:17 -04:00
hizzlekizzle
10037d1d66
Merge pull request #261 from Hyllian/master
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Add CUT and fix DDT shaders
2022-07-18 08:47:42 -05:00
Hyllian
f0927ba3b0
Add CUT and fix DDT shaders
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- Add CUT shaders. A kind of DDT shaders with some useful params to control interpolation;
- Fix DDT shaders (broken when porting from Cg to Slang). Courtesy of guest.r
2022-07-18 10:34:31 -03:00
hizzlekizzle
490c1ef5a0
Merge pull request #260 from Hyllian/master
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Add xbr-lv3-multipass and lv3-9x-multipass
2022-07-16 19:23:09 -05:00
Hyllian
69cb0b092a
Merge branch 'libretro:master' into master
2022-07-16 21:05:50 -03:00
Hyllian
7c1b4b3b19
Add xbr-lv3-multipass and lv3-9x-multipass
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- Add xbr-lv3-multipass and xbr-lv3-9x-multipass. Much faster than the standalone versions;
- Fix some typo on lv2.
2022-07-16 21:03:41 -03:00
hizzlekizzle
468cb25f09
add Louis' shadowmask
2022-07-16 16:32:12 -05:00
hizzlekizzle
4577d4a4d0
Merge pull request #259 from Hyllian/master
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Update main xBR shaders
2022-07-16 07:55:06 -05:00
Hyllian
b57ea11402
Update main xBR shaders
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- New color distance function to improve IQ;
- Merge noblend and aa shaders in same files;
- Better param descriptions;
- New param to switch between noblend and aa;
- New lv1, lv2-multipass and lv3-9x.
2022-07-16 07:50:47 -03:00
hizzlekizzle
6b0413b1fe
Merge pull request #258 from hunterk/master
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add 2xsai shaders courtesy of hyllian
2022-07-12 18:22:39 -05:00
hunterk
b7b5d2269e
add 2xsai shaders courtesy of hyllian
2022-07-09 18:42:04 -05:00
hizzlekizzle
c534274912
Merge pull request #257 from HyperspaceMadness/master
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Fixed Magic Bloom wrapping issue
2022-07-05 10:05:00 -05:00
HyperspaceMadness
e300398571
Fixed Magic Bloom wrapping issue
2022-07-04 23:05:29 -04:00
LibretroAdmin
defceb3d0a
Merge pull request #256 from HyperspaceMadness/master
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Reshade Magicbloom Added
2022-07-04 05:30:58 +01:00
HyperspaceMadness
893454e459
Reshade Magicbloom Added
2022-07-04 00:00:52 -04:00
hizzlekizzle
5f45558608
Merge pull request #254 from HyperspaceMadness/master
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Mega Bezel V 1.0.001 2022-06-24 Rev 1
2022-06-25 08:20:27 -05:00
HyperspaceMadness
eb4c1d0640
Mega Bezel V 1.0.001 2022-06-24 Rev 1
2022-06-24 20:06:45 -04:00
hizzlekizzle
14721633b2
add black/white masks to subpixel mask function
2022-06-10 08:33:15 -05:00
nfp0
2245052015
handheld borders - removed unnecessary calculation
2022-05-19 20:59:11 +01:00
hizzlekizzle
94b4fc4f3e
Merge pull request #250 from MajorPainTheCactus/megartron_3_3
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V3.3 Sony Megatron Shader
2022-05-10 18:33:31 -05:00
MajorPainTheCactus
23f22288d0
Updates for ease of integration into Mega Bezel - changes to default gamma values and reorganisation of sdr and hdr presets
2022-05-10 22:18:30 +01:00
nfp0
cb29629a2a
Adjusted PSP border scale
2022-05-08 17:07:36 +01:00
nfp0
521d531908
NeoGeo Pocket Color cleanup
2022-05-08 14:18:52 +01:00
nfp0
a289e43c06
remove handheld border retro presets
2022-05-08 13:56:53 +01:00
nfp0
1460ef4f01
Add border_texture_scale for border shaders
2022-05-08 02:31:31 +01:00
nfp0
013ff5aace
handheld border major cleanup
2022-05-08 02:31:23 +01:00
nfp0
e53d1be562
Separate gb-pass border shader from auto scaled border shader
2022-05-08 02:20:11 +01:00
nfp0
9fcf6bf196
gb-pass5 - determine border size from SourceSize and OriginalSize.
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Use only Y for compatibility with non-square pixel consoles.
2022-05-08 02:18:21 +01:00
nfp0
f9d9c9724c
Fix gbpass scaling misalignment
2022-05-04 01:16:25 +01:00
nfp0
2a80829d45
Modified presets for single video_scale parameter
2022-05-03 23:29:19 +01:00
nfp0
b8f57be9c9
Make scaling a single parameter affair on handheld border shaders
2022-05-03 19:33:53 +01:00
hizzlekizzle
1bd12dc7cd
Merge pull request #248 from MajorPainTheCactus/megatron_3_2
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V3.2 Sony Megatron Shader
2022-04-16 17:42:47 -05:00
MajorPainTheCactus
8691daf16e
Added the colour space gamuts back in after temporarily removing them to fix bugs Added gamma out as well as renaming previous gamma to gamma in
2022-04-16 22:10:47 +01:00
hizzlekizzle
e348673023
Merge pull request #247 from mudlord/master
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Losslessly compress LUTs
2022-04-16 10:53:48 -05:00
mudlord
2322a3fe48
Losslessly compress LUTs
2022-04-16 18:56:18 +10:00
hizzlekizzle
1945e96a44
Merge pull request #246 from MajorPainTheCactus/megatron_3_1
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V3.1 Sony Megatron Shader
2022-04-15 17:26:44 -05:00
MajorPainTheCactus
e0fa8ba1f3
Fixed colour issues when skipping phosphor gamuts Fixed gamma curves cropping dark colours (as per spec but not wanted early on in colour correction) Fixed up SDR presets to have zero values for main colour controls apart from gamma which is moved up to try and compensate for the dimmness
2022-04-15 16:19:16 +01:00
hizzlekizzle
148c57d974
Merge pull request #245 from MajorPainTheCactus/megatron_3_0
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V3.0 Sony Megatron Shader
2022-04-10 19:41:04 -05:00