Arzed Five
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7c3c324b81
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(nonfunctional) Ported crt-easymode-halation.
I assume the last pass has some mistake in it, which results in
chromatic aberration and/or color shifting.
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2016-08-11 15:58:13 +01:00 |
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hunterk
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caab2e23f8
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move antialiasing into main directory
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2016-08-11 08:50:07 -05:00 |
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hunterk
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1a7c251279
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add advanced-aa shader
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2016-08-11 08:49:39 -05:00 |
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hunterk
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119d5f76cf
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add crashy aa-shader-4.0
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2016-08-10 16:22:43 -05:00 |
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hunterk
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748440e43f
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add nonfunctional dir, add gtu-famicom and super-xbr to it
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2016-08-10 16:04:38 -05:00 |
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hunterk
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d743b85124
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move maister's crt shaders into 'slangtest'
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2016-08-10 08:29:30 -05:00 |
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hunterk
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f430a33c14
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make gtu pass2 linear
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2016-08-09 16:16:54 -05:00 |
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hunterk
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fdb389c549
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add aliaspider's GTU
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2016-08-09 16:15:41 -05:00 |
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hunterk
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744aea4918
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fix hqx shaders
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2016-08-09 09:14:03 -05:00 |
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hunterk
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99b786a13c
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fix stupid problem with 2xBR-multipass
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2016-08-08 12:25:33 -05:00 |
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hizzlekizzle
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54a170d5a4
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Merge pull request #32 from rz5/master
(retro) Ported retro-v2 and the respective preset.
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2016-08-07 14:19:04 -05:00 |
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Arzed Five
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f0c2969e74
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(retro) Ported retro-v2 and the respective preset.
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2016-08-07 18:42:11 +01:00 |
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hizzlekizzle
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391c9e7912
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Merge pull request #31 from Tatsuya79/master
GBA border better lighting effect and scaling.
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2016-08-07 09:10:26 -05:00 |
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Tatsuya79
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aaf7a99e55
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GBA border better lighting effect and scaling.
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2016-08-07 12:42:05 +02:00 |
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hizzlekizzle
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b58fb0a433
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Merge pull request #30 from rz5/master
(handheld) Add parameters to lcd-grid-v2; port a Cg preset that uses it.
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2016-08-06 21:07:11 -05:00 |
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Arzed Five
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ffc0db1243
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(handheld) Add parameters to lcd-grid-v2 and port a Cg preset that uses
it.
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2016-08-07 00:15:10 +01:00 |
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hizzlekizzle
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d5dffd4618
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Merge pull request #29 from Tatsuya79/master
console-border: Display border on top.
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2016-08-06 15:20:15 -05:00 |
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Tatsuya79
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11f79872ad
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console-border: Display border on top.
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2016-08-06 15:06:04 +02:00 |
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hizzlekizzle
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b1258aacb2
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Merge pull request #28 from rz5/master
(console-border) The presets had wrong paths, they're all fixed now.
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2016-08-05 16:32:46 -05:00 |
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Arzed Five
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e1dddbc3e0
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(console-border) The presets had wrong paths, they're all fixed now.
Deleted the gb-pass#.slang files from the shader-files folder; we'll
just use what's in ../gameboy/shader-files instead.
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2016-08-05 22:25:21 +01:00 |
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hunterk
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2455dacc69
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add game gear console borders
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2016-08-05 15:19:50 -05:00 |
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hunterk
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5cdda18c5c
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add dmg and gbp console-borders and fix gameboy shader
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2016-08-05 15:07:34 -05:00 |
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hunterk
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09f0cdd84c
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add neo geo pocket color console-borders
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2016-08-05 12:12:46 -05:00 |
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hunterk
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7e7414103b
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add gba console-borders
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2016-08-05 12:00:29 -05:00 |
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hunterk
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cc9d9efefc
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add gbc console borders
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2016-08-05 11:36:34 -05:00 |
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hunterk
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d38da74ed2
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add hexagon border
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2016-08-05 10:15:56 -05:00 |
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hunterk
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570d027900
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add color-mangler
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2016-08-04 07:36:29 -05:00 |
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hizzlekizzle
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7214e2c54c
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Merge pull request #27 from rz5/master
(motionblur) Everything ported to slang.
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2016-08-03 15:25:27 -05:00 |
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Arzed Five
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e585d6cb3d
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(motionblur) Everything ported to slang.
The braid-rewind shader won't compile because it relies on
'global.FrameDirection', meant to be the counterpart to Cg's
IN.frame_direction.
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2016-08-03 20:04:57 +01:00 |
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hizzlekizzle
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efc3ef4538
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Merge pull request #26 from rz5/master
Added parameters to all modified files.
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2016-08-03 08:20:31 -05:00 |
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hizzlekizzle
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323fd4dfc2
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get hqx to compile; still looks wrong
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2016-08-03 08:19:55 -05:00 |
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Arzed Five
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6a31c2dec5
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Added parameters to all modified files.
Fixed a bug (introduced when porting to slang) related
to crt-hyllian and the PHOSPHOR feature.
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2016-08-03 06:24:41 +01:00 |
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hizzlekizzle
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69ab6da976
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Merge pull request #25 from Themaister/master
Merge upstream changes
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2016-08-02 21:26:47 -05:00 |
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hizzlekizzle
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44e5655ee3
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Merge pull request #24 from rz5/patch-2
Update crt-pi.slang
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2016-08-02 21:24:29 -05:00 |
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rz5
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419c7c580b
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Update crt-pi.slang
Add run-time parameters, replace 'gl_FragCoord' with 'vTexCoord / OutputSize.xy' because the spec recommends it.
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2016-08-03 03:09:01 +01:00 |
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hunterk
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c0f0de0512
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add hqx presets and LUTs
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2016-08-02 20:43:49 -05:00 |
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hizzlekizzle
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6b3233308b
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Create hq4x.slang
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2016-08-02 20:27:03 -05:00 |
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hizzlekizzle
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02f4e49ee2
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Create hq3x.slang
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2016-08-02 20:26:17 -05:00 |
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hizzlekizzle
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67628282df
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Create hq2x.slang
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2016-08-02 20:25:06 -05:00 |
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hizzlekizzle
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60c0e286c9
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move some boilerplate to the hqx passes
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2016-08-02 20:21:48 -05:00 |
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hizzlekizzle
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640dbbdcda
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blind conversion of hqx pass2
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2016-08-02 20:16:48 -05:00 |
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hunterk
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7f43dacf86
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add first pass of hqx shaders
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2016-08-02 16:35:27 -05:00 |
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hunterk
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eeab08c3d8
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update image-adjustment with parameters
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2016-08-02 13:27:42 -05:00 |
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hunterk
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b8ca696948
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update interlacing with parameters and fixed framecounter
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2016-08-02 13:16:51 -05:00 |
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hunterk
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ae4d9317c9
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update gameboy with parameters and push constants
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2016-08-02 12:55:54 -05:00 |
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hunterk
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e3767d39bc
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switch gameboy shader to use LUTs again
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2016-08-02 12:32:59 -05:00 |
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hunterk
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46df8c20c6
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add parameters and push constants to crt-geom
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2016-08-02 12:13:40 -05:00 |
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hunterk
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806e5fe46c
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add parameters and push constants to ntsc-gauss-pass
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2016-08-02 11:30:14 -05:00 |
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Hans-Kristian Arntzen
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a37cff4905
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Fix lanczos.
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2016-08-02 16:11:44 +02:00 |
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Hans-Kristian Arntzen
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f72f155c21
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Fix wrong comparison in spec.
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2016-08-02 16:05:07 +02:00 |
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