Nuno Pereira
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8afdd53387
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Cleanup scale settings on some handheld-border presets to avoid user confusion when scaling
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2022-10-03 23:55:30 +01:00 |
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nfp0
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2245052015
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handheld borders - removed unnecessary calculation
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2022-05-19 20:59:11 +01:00 |
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nfp0
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cb29629a2a
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Adjusted PSP border scale
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2022-05-08 17:07:36 +01:00 |
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nfp0
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521d531908
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NeoGeo Pocket Color cleanup
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2022-05-08 14:18:52 +01:00 |
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nfp0
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a289e43c06
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remove handheld border retro presets
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2022-05-08 13:56:53 +01:00 |
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nfp0
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1460ef4f01
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Add border_texture_scale for border shaders
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2022-05-08 02:31:31 +01:00 |
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nfp0
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013ff5aace
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handheld border major cleanup
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2022-05-08 02:31:23 +01:00 |
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nfp0
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e53d1be562
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Separate gb-pass border shader from auto scaled border shader
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2022-05-08 02:20:11 +01:00 |
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nfp0
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9fcf6bf196
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gb-pass5 - determine border size from SourceSize and OriginalSize.
Use only Y for compatibility with non-square pixel consoles.
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2022-05-08 02:18:21 +01:00 |
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nfp0
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f9d9c9724c
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Fix gbpass scaling misalignment
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2022-05-04 01:16:25 +01:00 |
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nfp0
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2a80829d45
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Modified presets for single video_scale parameter
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2022-05-03 23:29:19 +01:00 |
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nfp0
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b8f57be9c9
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Make scaling a single parameter affair on handheld border shaders
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2022-05-03 19:33:53 +01:00 |
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mudlord
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2322a3fe48
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Losslessly compress LUTs
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2022-04-16 18:56:18 +10:00 |
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Stuart Kenny
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947b05aabe
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Correct shader preset filename for zfast lcd.
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2022-02-09 19:41:37 +00:00 |
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hizzlekizzle
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831adec8cf
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Merge pull request #210 from hunterk/master
add zfast_lcd shader by popular demand
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2021-12-26 14:30:20 -06:00 |
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hunterk
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d0f8703db9
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add zfast_lcd shader by popular demand
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2021-12-25 17:31:10 -06:00 |
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Nikos Chantziaras
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4b9959f991
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Add border presets for GBA with AGB-001 and AGS-001 screen shaders
The AGB and AGS screen shaders always output 4x the base res (160p), so
1x is 640p, 2x is 1280p and 3x is 1920p.
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2021-11-27 07:54:37 +02:00 |
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hizzlekizzle
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72eb5c1547
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add tiny texcoord offset to avoid rounding issues
fixes #200
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2021-10-28 19:27:23 -05:00 |
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hizzlekizzle
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4a8958f918
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add Dranyth's modifications to ds hybrid view
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2021-09-02 22:26:15 -05:00 |
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hunterk
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70256e15f6
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add more blurs, ss-gamma-ramp, updated nds color (#176)
* add updated NDS color, Super Sleuth gamma ramp and more trogglemonkey blurs
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2021-05-27 21:41:42 -05:00 |
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hizzlekizzle
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12fdb6562f
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update crt-geom-deluxe to add brightness compensation; add bright pix… (#170)
* update crt-geom-deluxe to add brightness compensation; add bright pixel counts to subpixel masks; delete extraneous preset
* forgot to update geom-deluxe preset
* fix various preset spec nits
* try to mellow out the raster bloom
Co-authored-by: hunterk <hunter_kaller@yahoo.com>
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2021-03-01 15:11:53 -06:00 |
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jdgleaver
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3ccfa35588
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Update GBA/GBC/NDS colour correction parameters
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2020-08-12 13:04:33 +01:00 |
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CatGreen90
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a767593e8f
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Change "param" to "params"
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2020-07-18 16:20:30 -04:00 |
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Nuno Pereira
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cbe3b4baf5
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fixed round dots on Gameboy shaders
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2020-07-12 01:49:51 +01:00 |
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jdgleaver
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70baa38678
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Add lcd1x shaders
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2020-06-29 12:11:21 +01:00 |
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hunterk
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b0c74efaab
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add harlequin's lcd-shader shaders and preset
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2020-05-04 19:03:32 -05:00 |
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jdgleaver
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396ef5751f
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(simpletex_lcd) Add simpletex_lcd_720p shaders + colour correction fixes
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2019-08-07 13:32:23 +01:00 |
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hunterk
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6f2b1604f4
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missed one
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2019-07-31 16:23:44 -05:00 |
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hunterk
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bf33cd281b
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rename 'retro' to 'interpolation' and move bevel and retro to handheld
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2019-07-31 16:21:41 -05:00 |
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hizzlekizzle
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af976df47e
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make some lcd-grid macros into params
to get it in-line with the GLSL version
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2019-06-17 10:40:30 -05:00 |
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hunterk
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b23a0c215a
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remove 1x scaling caused by #104's fix
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2019-06-02 22:12:28 -05:00 |
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LazyBumHorse
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0a2b35ec11
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replace invalid scale_type_<number> with scale_type<number>
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2019-05-28 22:35:49 +02:00 |
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hunterk
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e9dfc8143e
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fix broken paths and add edge-detect shader; closes #101
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2019-05-22 14:24:40 -05:00 |
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hizzlekizzle
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77d4efd688
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Merge pull request #98 from jdgleaver/cc-update
(handheld) Update colour correction shaders
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2019-04-18 11:21:15 -05:00 |
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jdgleaver
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2dc68c0501
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(handheld) Update colour correction shaders (taken from Pokefan531's latest shader pack:
https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540/174)
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2019-04-18 16:26:51 +01:00 |
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jdgleaver
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82bac4ce30
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(simpletex_lcd) Update colour correction values (taken from Pokefan531's latest
shader pack: https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540/174)
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2019-04-18 14:29:14 +01:00 |
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hunterk
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83f00bd780
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add psp console-border presets and image
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2019-02-14 13:58:08 -06:00 |
|
hunterk
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52db21c079
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fixes for various compiler nits
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2019-01-29 16:32:54 -06:00 |
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hunterk
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e179039cbc
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add tiny offset to gb shader coords to prevent rounding issues
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2019-01-28 14:10:16 -06:00 |
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hunterk
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368bdb8fd9
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replace // comments with # as per spec and fix another missing end-quote; closes #95
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2019-01-27 21:58:26 -06:00 |
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hunterk
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3c4311d482
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fix missing end-quotes on gba console-borders
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2019-01-12 18:55:40 -06:00 |
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hunterk
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12b0d8eb8f
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add gbc_pokemon_modernizer and reshade bloom
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2019-01-10 23:26:23 -06:00 |
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hunterk
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b54b0b29df
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update scalefx and presets to allow shaders in front; closes #80
|
2018-12-16 12:16:30 -06:00 |
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hunterk
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89d64d7896
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fix gg console-borders
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2018-11-06 11:21:14 -06:00 |
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jdgleaver
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40ae79f6f2
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simpletex_lcd: Fix gba/gbc colour correction and reoptimise shader parameter presets
|
2018-10-18 16:27:31 +01:00 |
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hunterk
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63a2ef84d8
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add parameter to not filter small screen
|
2018-09-24 21:03:38 -05:00 |
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hunterk
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04e4c18c3a
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make ds-hybrid-view less stupid and add a scalefx preset
|
2018-09-24 20:21:23 -05:00 |
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jdgleaver
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b0375481da
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handheld > simpletex_lcd: Updated GBC colour correction to version 10.0 of Pokefan531's gbc-color shader
|
2018-08-15 11:24:43 +01:00 |
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jdgleaver
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aa717b2ae9
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handheld > simpletex_lcd: Updated GBA colour correction to version 9.2 of Pokefan531's gba-color shader
|
2018-08-10 11:32:25 +01:00 |
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jdgleaver
|
7a71c2a9e5
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Add simpletex_lcd shaders
|
2018-04-13 12:33:40 +01:00 |
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