majorpainthecactus
e9a37d97dd
Fixed up 20L4 to latest version of shader - this needs fixing up again
2022-02-04 21:55:51 +00:00
majorpainthecactus
99246550c5
Improved colour accuracy Improved phosphor shapes Broke out curves into seperate channels Cleaned up shader parameters Simplified code
2022-02-04 21:55:51 +00:00
hizzlekizzle
1cf765bece
Merge pull request #220 from MajorPainTheCactus/master
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Major improvement to the Sony PVM 4K HDR shader
2022-01-29 17:19:03 -06:00
majorpainthecactus
0af8be9016
Major improvement to the Sony PVM 4K HDR shader Refactored it into a single pass for simplicity and speed Rewrote a lot of the curves Defaulted to a new mask RGBX Added ability for scanlines to overlap Broke out HDR and inverse tonemapper into headers
2022-01-29 22:58:56 +00:00
MajorPainTheCactus
0d881b43bb
Merge branch 'libretro:master' into master
2022-01-29 22:57:11 +00:00
hizzlekizzle
27c5c48155
Merge pull request #219 from realnc/zfast-hdmask
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zfast-crt: add preset for the coarse mask, suitable for HD displays
2022-01-16 08:31:17 -06:00
Nikos Chantziaras
fc7d957e50
zfast-crt: add preset for the coarse mask, suitable for HD displays
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To avoid duplicating the whole shader implementation, the needed define
has been split into its own file, and the shader implementation is now
in an include file.
2022-01-16 08:21:42 +02:00
hizzlekizzle
fad35a9129
Merge pull request #218 from realnc/zfast-fix
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zfast-crt: fix compilation error when undefining FINEMASK
2022-01-15 10:15:48 -06:00
Nikos Chantziaras
97c2c3ef4c
zfast-crt: fix compilation error when undefining FINEMASK
2022-01-15 14:22:20 +02:00
MajorPainTheCactus
4e4b7e89a1
Increased sharpness to better match my PVM 2730 ( #216 )
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* Fixed glitch in centre of screen when using certain aspect ratio's.
* Increased sharpness to better match my PVM 2730
2022-01-07 11:48:14 -06:00
MajorPainTheCactus
e8a5b09da7
Merge branch 'libretro:master' into master
2022-01-07 16:43:25 +00:00
majorpainthecactus
dd50fe6410
Increased sharpness to better match my PVM 2730
2022-01-07 16:42:37 +00:00
MajorPainTheCactus
29dd972df6
Fixed glitch in centre of screen when using certain aspect ratio's. ( #215 )
2022-01-07 08:48:20 -06:00
majorpainthecactus
611ca3f55e
Merge branch 'master' of https://github.com/MajorPainTheCactus/slang-shaders
2022-01-07 14:23:46 +00:00
majorpainthecactus
dc11427819
Fixed glitch in centre of screen when using certain aspect ratio's.
2022-01-07 14:22:59 +00:00
hizzlekizzle
af6249b856
Merge pull request #214 from MajorPainTheCactus/master
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Better colour match the PVM 2730
2022-01-01 17:23:59 -06:00
majorpainthecactus
94c514fe80
Better colour match the PVM 2730
2022-01-01 21:56:55 +00:00
hizzlekizzle
8461b125ee
Merge pull request #213 from hunterk/master
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move the HDR shaders to their own directory, since they have specific…
2021-12-30 18:18:28 -06:00
hunterk
582b9fe1ec
move the HDR shaders to their own directory, since they have specific requirements
2021-12-30 17:41:07 -06:00
hizzlekizzle
d332281c03
Merge pull request #212 from MajorPainTheCactus/master
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Made default shader more like a Sony PVM 2730
2021-12-30 16:52:19 -06:00
majorpainthecactus
1e433f2c25
Made default shader more like a Sony PVM 2730 with a slightly softer image than the 20L4 Added two new slangp configs that represent a Sony PVM 2730 and a Sony PVM 20L4 Removed defunct shader parameters Added sharpness parameter Cleaned up shader a little
2021-12-30 22:09:44 +00:00
hizzlekizzle
b243ceb426
Merge pull request #211 from MajorPainTheCactus/master
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v1.0 of Sony PVM 4K HDR shader that tries to emulate a Sony PVM 20L4
2021-12-29 15:49:07 -06:00
majorpainthecactus
e2036576a2
v1.0 of Sony PVM 4K HDR shader that tries to emulate a Sony PVM 20L4 CRT. Again requires a HDR capable screen typically of at least 700 nits (but may need less for OLEDs) This version adds support for different resolution patterns see shader for more details
2021-12-29 20:38:19 +00:00
hizzlekizzle
831adec8cf
Merge pull request #210 from hunterk/master
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add zfast_lcd shader by popular demand
2021-12-26 14:30:20 -06:00
hunterk
d0f8703db9
add zfast_lcd shader by popular demand
2021-12-25 17:31:10 -06:00
Autechre
f8651de0f5
Merge pull request #209 from MajorPainTheCactus/master
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Added HDR shader chain to be used with associated pull request 'Added…
2021-12-22 02:17:33 +01:00
majorpainthecactus
46cbd81131
Added HDR shader chain to be used with associated pull request 'Added support for HDR shaders #13390 ' in the RetroArch repository
2021-12-22 00:25:08 +00:00
hizzlekizzle
c4b4644869
Merge pull request #208 from realnc/crt-geom-deluxe-fine-grained-overscan
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crt-geom-deluxe: finer grained overscan and scanline weight parameters
2021-12-19 08:33:39 -06:00
Nikos Chantziaras
5bdd44bbd9
crt-geom-deluxe: finer grained overscan and scanline weight parameters
2021-12-19 09:07:05 +02:00
hizzlekizzle
505f464779
Merge pull request #207 from realnc/crt-geom-deluxe-ntsc-adaptive
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Add NTSC preset for crt-geom-deluxe
2021-12-02 08:43:45 -06:00
Nikos Chantziaras
dc59b9ab5b
Add NTSC preset for crt-geom-deluxe
2021-12-02 12:09:18 +02:00
hizzlekizzle
7e4d798705
use linear filtering with crt-pi
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closes #206
2021-11-28 08:56:55 -06:00
hizzlekizzle
1d24c0b739
Merge pull request #203 from hunterk/master
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fix some paths in old mame_hlsl
2021-11-27 17:02:10 -06:00
hunterk
425c3692b0
add dannyld's rainbow preset
2021-11-27 16:06:39 -06:00
hizzlekizzle
cf79442b78
Merge pull request #204 from realnc/ags-agb-border-presets
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Add border presets for GBA with AGB-001 and AGS-001 screen shaders
2021-11-27 08:28:07 -06:00
Nikos Chantziaras
4b9959f991
Add border presets for GBA with AGB-001 and AGS-001 screen shaders
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The AGB and AGS screen shaders always output 4x the base res (160p), so
1x is 640p, 2x is 1280p and 3x is 1920p.
2021-11-27 07:54:37 +02:00
hunterk
7d1fcb9735
fix some paths in old mame_hlsl
2021-11-26 13:24:24 -06:00
hizzlekizzle
df234f756c
Merge pull request #202 from hunterk/master
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add scanlines-rere and fix typo
2021-11-21 21:31:48 -06:00
hunterk
be86380ca2
add scanlines-rere and fix typo
2021-11-20 09:18:02 -06:00
hizzlekizzle
ad7d2f32a0
Merge pull request #201 from bacondither/fsr-update1
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Update FSR and add EASU upscaling only preset
2021-11-16 08:18:37 -06:00
bacondither
f19e1188f2
Update smaa+fsr.slangp
2021-11-16 12:38:33 +01:00
bacondither
da9f21c7b1
Add fsr-easu upscaling only preset
2021-11-16 11:11:16 +01:00
bacondither
8a05f272f9
Fix FSR border artifacts
2021-11-16 11:08:50 +01:00
bacondither
5059196147
Update FSR to v1.0.2
2021-11-16 11:02:29 +01:00
hizzlekizzle
72eb5c1547
add tiny texcoord offset to avoid rounding issues
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fixes #200
2021-10-28 19:27:23 -05:00
hizzlekizzle
136728053c
whoops, fix broken paths
2021-10-28 16:35:49 -05:00
hizzlekizzle
284e5fbba6
update gdv-kurozumi preset to match base shader
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fixes #199
2021-10-28 16:28:16 -05:00
Autechre
b935267568
Merge pull request #198 from brennier/patch-1
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Change interlace_detect to a bool when using hardcoded settings
2021-10-21 22:45:13 +02:00
Bennett Rennier
72d89fbd2c
Change interlace_detect to a bool when using hardcoded settings
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Fixes a compliation error that occurs if `RUNTIME_SHADER_PARAMS_ENABLE' is turned off. The inline function `is_interlaced' in the file `src/scanline-functions.h' expects `interlace_detect' to be a bool, not a float.
2021-10-21 13:11:41 -05:00
hunterk
ccef4b8693
Add a couple more stereoscopic 3D shaders ( #197 )
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* add a couple more stereoscopic 3D shaders
* missed one for some reason
2021-10-19 10:45:50 -05:00