Commit graph

1094 commits

Author SHA1 Message Date
hizzlekizzle e74fa6613c
Merge pull request #269 from Hyllian/master
Add bicubic-fast shaders
2022-08-01 16:17:20 -05:00
Hyllian 1a0aa9b7ab Add bicubic-fast shaders
- Bicubic shaders in two passes, very fast.
2022-08-01 17:29:55 -03:00
hizzlekizzle 0eef07429e
Merge pull request #267 from hunterk/master
big update to crt-guest shaders
2022-07-29 08:13:24 -05:00
hizzlekizzle 87ab39fb8b
Merge pull request #268 from HyperspaceMadness/master
Mega Bezel update to V1.0.003_2022-07-28_Rev-1
2022-07-29 08:13:11 -05:00
HyperspaceMadness f4c66450cf Mega Bezel update to V1.0.003_2022-07-28_Rev-1
* Updated to the latest guest release: crt-guest-advanced-2022-07-27-release1
  * Changed Guest mask size to 1 by default so that there isn't inconsistency using guest settings in the Mega Bezel
  * Adjusted the default SMOOTH-ADV scaling parameters for a sharper smooth look:
    * HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300
    * HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125
    * HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0
    * HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0
  * Added **Shift Sampling Relative to Scanlines** to shift the image relative to the scanlines
  * The ScaleFx settings now only appear on the SMOOTH-ADV preset nearer the bottom of the parameter list
  * Fixed Double image when using cropping in NTSC presets reported by @JHorbach1
  * Updated to crt-guest-advanced-2022-07-17-release1
    * Includes Scanline Gamma
  * Tube Gel and Diffuse Fixes
    * Gel is now mapped to the tube, independent of the black edge
    * Added a feature to add a bit of tube diffuse shading to the GEL this should make it look a little more natural
      * [ TUBE COLORED GEL IMAGE ] > Normal Multiply by Tube Diffuse Shading
    * HSM_TUBE_BLACK_EDGE_LAYERING_MODE has been removed as it's not needed anymore
    * CRT Multiply blend mode now works better when there is extra tube thickness
  * Changed HSM_TUBE_DIFFUSE_IMAGE_SCALE to 120 by default to have a less rounded look
    * If you want a stronger rounded shaded look reset it to 100
  * Fixed Scale discrepancy when using the Cab Glass Image
  * Added Shadow Opacity param to control shadow being applied to the static tube highlight
2022-07-28 21:56:28 -04:00
hunterk 2fa3156606 big update to crt-guest shaders 2022-07-28 19:48:28 -05:00
hizzlekizzle 6dbbc14615
Merge pull request #266 from Hyllian/master
Update xbr-lv2-small-details.
2022-07-25 16:43:25 -05:00
Hyllian f37ed772ba Update xbr-lv2-small-details.
- Improve dithering treatment.
2022-07-25 17:39:13 -03:00
hizzlekizzle 3f67e1870d
fix #255
works around rounding differences on different GPUs/drivers
2022-07-23 07:45:56 -05:00
hizzlekizzle 2d95505245
Merge pull request #265 from Hyllian/master
Add xbr-lv2-small-details shaders
2022-07-22 14:28:05 -05:00
Hyllian 3dcd44534a Add xbr-lv2-small-details shaders
- Avoid filtering (and detroying) dithering. Improves IQ on games that uses it (genesis mainly).
2022-07-22 15:23:12 -03:00
hizzlekizzle 7d736e0a64
Merge pull request #263 from Hyllian/master
Add ddt-xbr-lv1 shaders
2022-07-19 22:19:24 -05:00
Hyllian 9854ebe64e Add ddt-xbr-lv1 shaders
Merge xbr edge detection with sharpness control and triangulation from DDT.
2022-07-19 21:48:15 -03:00
hizzlekizzle acc1f3bdde
Merge pull request #262 from HyperspaceMadness/master
Fixed Magic Bloom capitalization error
2022-07-19 11:48:40 -05:00
HyperspaceMadness cfc495b250 Fixed Magic Bloom capitalization error 2022-07-18 20:53:17 -04:00
hizzlekizzle 10037d1d66
Merge pull request #261 from Hyllian/master
Add CUT and fix DDT shaders
2022-07-18 08:47:42 -05:00
Hyllian f0927ba3b0 Add CUT and fix DDT shaders
- Add CUT shaders. A kind of DDT shaders with some useful params to control interpolation;

- Fix DDT shaders (broken when porting from Cg to Slang). Courtesy of guest.r
2022-07-18 10:34:31 -03:00
hizzlekizzle 490c1ef5a0
Merge pull request #260 from Hyllian/master
Add xbr-lv3-multipass and lv3-9x-multipass
2022-07-16 19:23:09 -05:00
Hyllian 69cb0b092a
Merge branch 'libretro:master' into master 2022-07-16 21:05:50 -03:00
Hyllian 7c1b4b3b19 Add xbr-lv3-multipass and lv3-9x-multipass
- Add xbr-lv3-multipass and xbr-lv3-9x-multipass. Much faster than the standalone versions;
- Fix some typo on lv2.
2022-07-16 21:03:41 -03:00
hizzlekizzle 468cb25f09
add Louis' shadowmask 2022-07-16 16:32:12 -05:00
hizzlekizzle 4577d4a4d0
Merge pull request #259 from Hyllian/master
Update main xBR shaders
2022-07-16 07:55:06 -05:00
Hyllian b57ea11402 Update main xBR shaders
- New color distance function to improve IQ;
- Merge noblend and aa shaders in same files;
- Better param descriptions;
- New param to switch between noblend and aa;
- New lv1, lv2-multipass and lv3-9x.
2022-07-16 07:50:47 -03:00
hizzlekizzle 6b0413b1fe
Merge pull request #258 from hunterk/master
add 2xsai shaders courtesy of hyllian
2022-07-12 18:22:39 -05:00
hunterk b7b5d2269e add 2xsai shaders courtesy of hyllian 2022-07-09 18:42:04 -05:00
hizzlekizzle c534274912
Merge pull request #257 from HyperspaceMadness/master
Fixed Magic Bloom wrapping issue
2022-07-05 10:05:00 -05:00
HyperspaceMadness e300398571 Fixed Magic Bloom wrapping issue 2022-07-04 23:05:29 -04:00
LibretroAdmin defceb3d0a
Merge pull request #256 from HyperspaceMadness/master
Reshade Magicbloom Added
2022-07-04 05:30:58 +01:00
HyperspaceMadness 893454e459 Reshade Magicbloom Added 2022-07-04 00:00:52 -04:00
hizzlekizzle 5f45558608
Merge pull request #254 from HyperspaceMadness/master
Mega Bezel V 1.0.001 2022-06-24 Rev 1
2022-06-25 08:20:27 -05:00
HyperspaceMadness eb4c1d0640 Mega Bezel V 1.0.001 2022-06-24 Rev 1 2022-06-24 20:06:45 -04:00
hizzlekizzle 14721633b2
add black/white masks to subpixel mask function 2022-06-10 08:33:15 -05:00
nfp0 2245052015 handheld borders - removed unnecessary calculation 2022-05-19 20:59:11 +01:00
hizzlekizzle 94b4fc4f3e
Merge pull request #250 from MajorPainTheCactus/megartron_3_3
V3.3 Sony Megatron Shader
2022-05-10 18:33:31 -05:00
MajorPainTheCactus 23f22288d0 Updates for ease of integration into Mega Bezel - changes to default gamma values and reorganisation of sdr and hdr presets 2022-05-10 22:18:30 +01:00
nfp0 cb29629a2a Adjusted PSP border scale 2022-05-08 17:07:36 +01:00
nfp0 521d531908 NeoGeo Pocket Color cleanup 2022-05-08 14:18:52 +01:00
nfp0 a289e43c06 remove handheld border retro presets 2022-05-08 13:56:53 +01:00
nfp0 1460ef4f01 Add border_texture_scale for border shaders 2022-05-08 02:31:31 +01:00
nfp0 013ff5aace handheld border major cleanup 2022-05-08 02:31:23 +01:00
nfp0 e53d1be562 Separate gb-pass border shader from auto scaled border shader 2022-05-08 02:20:11 +01:00
nfp0 9fcf6bf196 gb-pass5 - determine border size from SourceSize and OriginalSize.
Use only Y for compatibility with non-square pixel consoles.
2022-05-08 02:18:21 +01:00
nfp0 f9d9c9724c Fix gbpass scaling misalignment 2022-05-04 01:16:25 +01:00
nfp0 2a80829d45 Modified presets for single video_scale parameter 2022-05-03 23:29:19 +01:00
nfp0 b8f57be9c9 Make scaling a single parameter affair on handheld border shaders 2022-05-03 19:33:53 +01:00
hizzlekizzle 1bd12dc7cd
Merge pull request #248 from MajorPainTheCactus/megatron_3_2
V3.2 Sony Megatron Shader
2022-04-16 17:42:47 -05:00
MajorPainTheCactus 8691daf16e Added the colour space gamuts back in after temporarily removing them to fix bugs Added gamma out as well as renaming previous gamma to gamma in 2022-04-16 22:10:47 +01:00
hizzlekizzle e348673023
Merge pull request #247 from mudlord/master
Losslessly compress LUTs
2022-04-16 10:53:48 -05:00
mudlord 2322a3fe48 Losslessly compress LUTs 2022-04-16 18:56:18 +10:00
hizzlekizzle 1945e96a44
Merge pull request #246 from MajorPainTheCactus/megatron_3_1
V3.1 Sony Megatron Shader
2022-04-15 17:26:44 -05:00