hunterk
c10a40e656
Replace "Original" texture with stock reference pass ( #343 )
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* update shaders that use Original to use a reference pass instead for append/prepend readiness
* remove some extraneous files
* fix super-xbr preset that was already broken apparently
2022-12-23 23:31:11 -06:00
Hyllian
4a02c8a42f
Update retro-tiles.slang
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- Added params to control format and depth of tiles;
PS: Got rid of old fork and made new one. No bugs now! :P
2022-09-18 13:21:40 -03:00
hizzlekizzle
0c35d67d09
fix gamma in retro-tiles
2022-09-11 18:34:06 -05:00
Hyllian
39b0948d0e
Add Retro-Tiles shaders ( #291 )
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* Add Retro-Tiles shaders
A shader designed for handheld and low res systems. It turns pixels into crisp tiles.
* Add box scaling
- Turn mandatory integer scaling;
- Add Overscan option.
2022-09-11 12:45:51 -05:00
Hyllian
7cccd21a2b
Add Retro-V3 shaders
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- Add Retro-V3 shader
- Add Retro-V3-nds-colors and Retro-V2-nds-colors
2022-08-15 18:50:07 -03:00
mudlord
2322a3fe48
Losslessly compress LUTs
2022-04-16 18:56:18 +10:00
hunterk
d0f8703db9
add zfast_lcd shader by popular demand
2021-12-25 17:31:10 -06:00
hizzlekizzle
72eb5c1547
add tiny texcoord offset to avoid rounding issues
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fixes #200
2021-10-28 19:27:23 -05:00
hizzlekizzle
4a8958f918
add Dranyth's modifications to ds hybrid view
2021-09-02 22:26:15 -05:00
hunterk
70256e15f6
add more blurs, ss-gamma-ramp, updated nds color ( #176 )
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* add updated NDS color, Super Sleuth gamma ramp and more trogglemonkey blurs
2021-05-27 21:41:42 -05:00
jdgleaver
3ccfa35588
Update GBA/GBC/NDS colour correction parameters
2020-08-12 13:04:33 +01:00
CatGreen90
a767593e8f
Change "param" to "params"
2020-07-18 16:20:30 -04:00
jdgleaver
70baa38678
Add lcd1x shaders
2020-06-29 12:11:21 +01:00
hunterk
b0c74efaab
add harlequin's lcd-shader shaders and preset
2020-05-04 19:03:32 -05:00
jdgleaver
396ef5751f
(simpletex_lcd) Add simpletex_lcd_720p shaders + colour correction fixes
2019-08-07 13:32:23 +01:00
hunterk
bf33cd281b
rename 'retro' to 'interpolation' and move bevel and retro to handheld
2019-07-31 16:21:41 -05:00
hizzlekizzle
af976df47e
make some lcd-grid macros into params
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to get it in-line with the GLSL version
2019-06-17 10:40:30 -05:00
hizzlekizzle
77d4efd688
Merge pull request #98 from jdgleaver/cc-update
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(handheld) Update colour correction shaders
2019-04-18 11:21:15 -05:00
jdgleaver
2dc68c0501
(handheld) Update colour correction shaders (taken from Pokefan531's latest shader pack:
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https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540/174 )
2019-04-18 16:26:51 +01:00
jdgleaver
82bac4ce30
(simpletex_lcd) Update colour correction values (taken from Pokefan531's latest
...
shader pack: https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540/174 )
2019-04-18 14:29:14 +01:00
hunterk
52db21c079
fixes for various compiler nits
2019-01-29 16:32:54 -06:00
hunterk
e179039cbc
add tiny offset to gb shader coords to prevent rounding issues
2019-01-28 14:10:16 -06:00
hunterk
12b0d8eb8f
add gbc_pokemon_modernizer and reshade bloom
2019-01-10 23:26:23 -06:00
jdgleaver
40ae79f6f2
simpletex_lcd: Fix gba/gbc colour correction and reoptimise shader parameter presets
2018-10-18 16:27:31 +01:00
hunterk
63a2ef84d8
add parameter to not filter small screen
2018-09-24 21:03:38 -05:00
hunterk
04e4c18c3a
make ds-hybrid-view less stupid and add a scalefx preset
2018-09-24 20:21:23 -05:00
jdgleaver
b0375481da
handheld > simpletex_lcd: Updated GBC colour correction to version 10.0 of Pokefan531's gbc-color shader
2018-08-15 11:24:43 +01:00
jdgleaver
aa717b2ae9
handheld > simpletex_lcd: Updated GBA colour correction to version 9.2 of Pokefan531's gba-color shader
2018-08-10 11:32:25 +01:00
jdgleaver
7a71c2a9e5
Add simpletex_lcd shaders
2018-04-13 12:33:40 +01:00
Monroe88
890f98d809
Make indentation consistent on mGBA LCD shaders
2018-03-24 16:17:10 -05:00
Monroe88
97100730fb
sameboy-lcd: Add parameters
2018-03-24 16:08:00 -05:00
Monroe88
f83030f044
Newline nits
2018-03-23 18:44:32 -05:00
Monroe88
ad1db11b4a
Add LCD shader ported from SameBoy
2018-03-23 18:40:15 -05:00
Monroe88
0a823a64d0
Add AGB-001 and AGS-001 LCD shaders ported from mGBA
2018-03-23 18:39:00 -05:00
Monroe88
319874f05a
Don't use BGR for lcd-grid-v2 presets for GBC
2018-02-10 16:20:53 -06:00
Monroe88
2ec3515dc7
Add Gambatte color GLSL port by RiskyJumps
2018-02-10 16:14:48 -06:00
Monroe88
9afc9923f7
gbc-color: Add darken screen parameter
2018-02-10 15:08:38 -06:00
Monroe88
b248b77cf0
gbc-color: Tweak the colors a bit to match real hardware better
2018-02-10 14:45:50 -06:00
Monroe88
63c49b0c34
gbc-color: Apply gamma correction
2018-02-10 14:41:17 -06:00
Monroe88
d4cab25431
Update Pokefan531's handheld color shaders
2018-02-10 14:34:15 -06:00
Monroe88
6d73c4f47a
Add GBC color shader and presets
2018-02-03 14:27:36 -06:00
Monroe88
e2a466c82e
Add Game Boy palette shader
2018-01-25 23:06:30 -06:00
hunterk
f041f64f4d
remove vestigial console-border parameter and half-pixel offset from gb-pass0
2017-09-06 11:20:09 -05:00
hunterk
bd385aa889
remove vestigial console-border parameter and half-pixel offset from gb-pass0
2017-09-06 11:19:45 -05:00
Monroe88
cff88993f3
(handheld/color) Update
2017-08-29 22:39:01 -05:00
Monroe88
4eb5210fb6
Update handheld color shaders to version 9.0
2017-07-29 23:18:29 -05:00
Tatsuya79
2cf78f4693
GB borders new default and additions.
2017-07-25 19:10:10 +02:00
hunterk
30ab72245e
fix blending mode 0 in gb shader
2017-05-01 10:22:12 -05:00
Monroe88
93afc2f8fe
Update handheld color shaders to version 8.
2016-12-29 20:05:45 -06:00
hunterk
cd2d282159
add ascii art shader and fix ds-hybrid
2016-10-19 22:30:27 -05:00