Commit graph

1226 commits

Author SHA1 Message Date
hizzlekizzle b1258aacb2 Merge pull request #28 from rz5/master
(console-border) The presets had wrong paths, they're all fixed now.
2016-08-05 16:32:46 -05:00
Arzed Five e1dddbc3e0 (console-border) The presets had wrong paths, they're all fixed now.
Deleted the gb-pass#.slang files from the shader-files folder; we'll
just use what's in ../gameboy/shader-files instead.
2016-08-05 22:25:21 +01:00
hunterk 2455dacc69 add game gear console borders 2016-08-05 15:19:50 -05:00
hunterk 5cdda18c5c add dmg and gbp console-borders and fix gameboy shader 2016-08-05 15:07:34 -05:00
hunterk 09f0cdd84c add neo geo pocket color console-borders 2016-08-05 12:12:46 -05:00
hunterk 7e7414103b add gba console-borders 2016-08-05 12:00:29 -05:00
hunterk cc9d9efefc add gbc console borders 2016-08-05 11:36:34 -05:00
hunterk d38da74ed2 add hexagon border 2016-08-05 10:15:56 -05:00
hunterk 570d027900 add color-mangler 2016-08-04 07:36:29 -05:00
hizzlekizzle 7214e2c54c Merge pull request #27 from rz5/master
(motionblur) Everything ported to slang.
2016-08-03 15:25:27 -05:00
Arzed Five e585d6cb3d (motionblur) Everything ported to slang.
The braid-rewind shader won't compile because it relies on
'global.FrameDirection', meant to be the counterpart to Cg's
IN.frame_direction.
2016-08-03 20:04:57 +01:00
hizzlekizzle efc3ef4538 Merge pull request #26 from rz5/master
Added parameters to all modified files.
2016-08-03 08:20:31 -05:00
hizzlekizzle 323fd4dfc2 get hqx to compile; still looks wrong 2016-08-03 08:19:55 -05:00
Arzed Five 6a31c2dec5 Added parameters to all modified files.
Fixed a bug (introduced when porting to slang) related
to crt-hyllian and the PHOSPHOR feature.
2016-08-03 06:24:41 +01:00
hizzlekizzle 69ab6da976 Merge pull request #25 from Themaister/master
Merge upstream changes
2016-08-02 21:26:47 -05:00
hizzlekizzle 44e5655ee3 Merge pull request #24 from rz5/patch-2
Update crt-pi.slang
2016-08-02 21:24:29 -05:00
rz5 419c7c580b Update crt-pi.slang
Add run-time parameters, replace 'gl_FragCoord' with 'vTexCoord / OutputSize.xy' because the spec recommends it.
2016-08-03 03:09:01 +01:00
hunterk c0f0de0512 add hqx presets and LUTs 2016-08-02 20:43:49 -05:00
hizzlekizzle 6b3233308b Create hq4x.slang 2016-08-02 20:27:03 -05:00
hizzlekizzle 02f4e49ee2 Create hq3x.slang 2016-08-02 20:26:17 -05:00
hizzlekizzle 67628282df Create hq2x.slang 2016-08-02 20:25:06 -05:00
hizzlekizzle 60c0e286c9 move some boilerplate to the hqx passes 2016-08-02 20:21:48 -05:00
hizzlekizzle 640dbbdcda blind conversion of hqx pass2 2016-08-02 20:16:48 -05:00
hunterk 7f43dacf86 add first pass of hqx shaders 2016-08-02 16:35:27 -05:00
hunterk eeab08c3d8 update image-adjustment with parameters 2016-08-02 13:27:42 -05:00
hunterk b8ca696948 update interlacing with parameters and fixed framecounter 2016-08-02 13:16:51 -05:00
hunterk ae4d9317c9 update gameboy with parameters and push constants 2016-08-02 12:55:54 -05:00
hunterk e3767d39bc switch gameboy shader to use LUTs again 2016-08-02 12:32:59 -05:00
hunterk 46df8c20c6 add parameters and push constants to crt-geom 2016-08-02 12:13:40 -05:00
hunterk 806e5fe46c add parameters and push constants to ntsc-gauss-pass 2016-08-02 11:30:14 -05:00
Hans-Kristian Arntzen a37cff4905 Fix lanczos. 2016-08-02 16:11:44 +02:00
Hans-Kristian Arntzen f72f155c21 Fix wrong comparison in spec. 2016-08-02 16:05:07 +02:00
Hans-Kristian Arntzen fbfdfee430 Add more porting tips from Cg. 2016-08-02 15:56:25 +02:00
Hans-Kristian Arntzen 18b0fbecff Document some more ... 2016-08-02 14:39:06 +02:00
Hans-Kristian Arntzen e020baf774 Keep updating spec. 2016-08-02 13:24:03 +02:00
Hans-Kristian Arntzen d8c4066664 Begin fleshing out Vulkan GLSL spec. 2016-08-02 11:24:04 +02:00
Hans-Kristian Arntzen 39cae98850 Add shader parameters to basic crt shaders. 2016-08-01 22:11:09 +02:00
hizzlekizzle 18bcb94089 Merge pull request #23 from rz5/master
(super-xbr) Use 'Original' instead of 'OriginalHistory1'. The latter
2016-07-30 18:25:34 -05:00
Arzed Five f911cffd3f (super-xbr) Use 'Original' instead of 'OriginalHistory1'. The latter
introduces unintended motion blur.

Move the slang preset to the correct location.
2016-07-30 22:45:38 +01:00
hizzlekizzle 6baa6ec488 Merge pull request #22 from rz5/patch-2
Update crt-pi.slang
2016-07-30 16:31:18 -05:00
rz5 3c1dfb6fe5 Update crt-pi.slang
Fix crt-pi.

Also did some MAD optimizations, combine some lines, massage the formatting a bit so it's more readable
2016-07-30 21:45:00 +01:00
mudlord 915132eb93 Added 2 more example raymarch shaders. 2016-07-29 16:10:55 +10:00
mudlord 72aee76479 Ported a tunnel shader that describes how to render a tunnel procedurally. 2016-07-29 15:04:42 +10:00
mudlord 9a81f4db05 Heh. 2016-07-29 13:26:31 +10:00
mudlord 35227f6dff Added some proof of concept procedural graphics shaders.
These do not postprocess per se, but render entirely new graphics.
This is purely an abuse of the postprocess system. Would be ideal
with async compute, but what the hell :D
2016-07-29 13:25:23 +10:00
hunterk 127daaa3ab add crt-pi; mask is b0rk3n 2016-07-28 16:29:06 -05:00
hizzlekizzle 97f02f97f2 Merge pull request #21 from rz5/master
(crt-lottes-multipass) Style nits
2016-07-26 22:59:42 -05:00
Arzed Five 996f5daa06 (crt-lottes-multipass) Style nits 2016-07-27 04:40:16 +01:00
hizzlekizzle 0e21ee8362 Merge pull request #20 from rz5/master
(crtglow) All presets now correctly alias gaus_vert.slang as 'CRTPass'
2016-07-26 19:51:32 -05:00
Arzed Five 08d25f1dd1 (crtglow) All presets now correctly alias gaus_vert.slang as
'CRTPass'
2016-07-27 00:45:20 +01:00