Commit graph

853 commits

Author SHA1 Message Date
Monroe88 a363633558 Add Pokefan531's newest color shaders. Keep original gba-color around as gba-color-old. 2016-08-13 11:08:45 -05:00
Monroe88 de93a3b37c Add gameboy-light and gameboy-pocket presets 2016-08-13 11:03:25 -05:00
Monroe88 26f4ccad95 Rearrange handheld folder to match common-shaders layout 2016-08-13 11:02:02 -05:00
hunterk 8f4886fcc3 add initial, broken first pass of crt-royale 2016-08-12 11:04:59 -05:00
hunterk f0dcc2198d add adaptive-sharpen 2016-08-12 10:53:17 -05:00
hizzlekizzle b036db49ed Merge pull request #34 from rz5/patch-2
Update crt-easymode-halation.slang
2016-08-11 13:19:10 -05:00
rz5 1ca0462818 Update crt-easymode-halation.slang
These 2 factors cancel out, I think.
2016-08-11 18:28:34 +01:00
rz5 5d7574566f Update crt-easymode-halation.slang
Fix compilation and 1 style nit.
2016-08-11 17:04:51 +01:00
hizzlekizzle 9b3ce45199 Merge pull request #33 from rz5/master
(nonfunctional) Ported crt-easymode-halation.
2016-08-11 10:04:58 -05:00
Arzed Five 7c3c324b81 (nonfunctional) Ported crt-easymode-halation.
I assume the last pass has some mistake in it, which results in
chromatic aberration and/or color shifting.
2016-08-11 15:58:13 +01:00
hunterk caab2e23f8 move antialiasing into main directory 2016-08-11 08:50:07 -05:00
hunterk 1a7c251279 add advanced-aa shader 2016-08-11 08:49:39 -05:00
hunterk 119d5f76cf add crashy aa-shader-4.0 2016-08-10 16:22:43 -05:00
hunterk 748440e43f add nonfunctional dir, add gtu-famicom and super-xbr to it 2016-08-10 16:04:38 -05:00
hunterk d743b85124 move maister's crt shaders into 'slangtest' 2016-08-10 08:29:30 -05:00
hunterk f430a33c14 make gtu pass2 linear 2016-08-09 16:16:54 -05:00
hunterk fdb389c549 add aliaspider's GTU 2016-08-09 16:15:41 -05:00
hunterk 744aea4918 fix hqx shaders 2016-08-09 09:14:03 -05:00
hunterk 99b786a13c fix stupid problem with 2xBR-multipass 2016-08-08 12:25:33 -05:00
hizzlekizzle 54a170d5a4 Merge pull request #32 from rz5/master
(retro) Ported retro-v2 and the respective preset.
2016-08-07 14:19:04 -05:00
Arzed Five f0c2969e74 (retro) Ported retro-v2 and the respective preset. 2016-08-07 18:42:11 +01:00
hizzlekizzle 391c9e7912 Merge pull request #31 from Tatsuya79/master
GBA border better lighting effect and scaling.
2016-08-07 09:10:26 -05:00
Tatsuya79 aaf7a99e55 GBA border better lighting effect and scaling. 2016-08-07 12:42:05 +02:00
hizzlekizzle b58fb0a433 Merge pull request #30 from rz5/master
(handheld) Add parameters to lcd-grid-v2; port a Cg preset that uses it.
2016-08-06 21:07:11 -05:00
Arzed Five ffc0db1243 (handheld) Add parameters to lcd-grid-v2 and port a Cg preset that uses
it.
2016-08-07 00:15:10 +01:00
hizzlekizzle d5dffd4618 Merge pull request #29 from Tatsuya79/master
console-border: Display border on top.
2016-08-06 15:20:15 -05:00
Tatsuya79 11f79872ad console-border: Display border on top. 2016-08-06 15:06:04 +02:00
hizzlekizzle b1258aacb2 Merge pull request #28 from rz5/master
(console-border) The presets had wrong paths, they're all fixed now.
2016-08-05 16:32:46 -05:00
Arzed Five e1dddbc3e0 (console-border) The presets had wrong paths, they're all fixed now.
Deleted the gb-pass#.slang files from the shader-files folder; we'll
just use what's in ../gameboy/shader-files instead.
2016-08-05 22:25:21 +01:00
hunterk 2455dacc69 add game gear console borders 2016-08-05 15:19:50 -05:00
hunterk 5cdda18c5c add dmg and gbp console-borders and fix gameboy shader 2016-08-05 15:07:34 -05:00
hunterk 09f0cdd84c add neo geo pocket color console-borders 2016-08-05 12:12:46 -05:00
hunterk 7e7414103b add gba console-borders 2016-08-05 12:00:29 -05:00
hunterk cc9d9efefc add gbc console borders 2016-08-05 11:36:34 -05:00
hunterk d38da74ed2 add hexagon border 2016-08-05 10:15:56 -05:00
hunterk 570d027900 add color-mangler 2016-08-04 07:36:29 -05:00
hizzlekizzle 7214e2c54c Merge pull request #27 from rz5/master
(motionblur) Everything ported to slang.
2016-08-03 15:25:27 -05:00
Arzed Five e585d6cb3d (motionblur) Everything ported to slang.
The braid-rewind shader won't compile because it relies on
'global.FrameDirection', meant to be the counterpart to Cg's
IN.frame_direction.
2016-08-03 20:04:57 +01:00
hizzlekizzle efc3ef4538 Merge pull request #26 from rz5/master
Added parameters to all modified files.
2016-08-03 08:20:31 -05:00
hizzlekizzle 323fd4dfc2 get hqx to compile; still looks wrong 2016-08-03 08:19:55 -05:00
Arzed Five 6a31c2dec5 Added parameters to all modified files.
Fixed a bug (introduced when porting to slang) related
to crt-hyllian and the PHOSPHOR feature.
2016-08-03 06:24:41 +01:00
hizzlekizzle 69ab6da976 Merge pull request #25 from Themaister/master
Merge upstream changes
2016-08-02 21:26:47 -05:00
hizzlekizzle 44e5655ee3 Merge pull request #24 from rz5/patch-2
Update crt-pi.slang
2016-08-02 21:24:29 -05:00
rz5 419c7c580b Update crt-pi.slang
Add run-time parameters, replace 'gl_FragCoord' with 'vTexCoord / OutputSize.xy' because the spec recommends it.
2016-08-03 03:09:01 +01:00
hunterk c0f0de0512 add hqx presets and LUTs 2016-08-02 20:43:49 -05:00
hizzlekizzle 6b3233308b Create hq4x.slang 2016-08-02 20:27:03 -05:00
hizzlekizzle 02f4e49ee2 Create hq3x.slang 2016-08-02 20:26:17 -05:00
hizzlekizzle 67628282df Create hq2x.slang 2016-08-02 20:25:06 -05:00
hizzlekizzle 60c0e286c9 move some boilerplate to the hqx passes 2016-08-02 20:21:48 -05:00
hizzlekizzle 640dbbdcda blind conversion of hqx pass2 2016-08-02 20:16:48 -05:00