Commit graph

  • 7a624837c7 Update crt-easymode.slang rz5 2016-07-21 16:10:09 +0100
  • 14c6533193 remove extraneous originalhistorysizes hizzlekizzle 2016-07-21 08:43:59 -0500
  • 354d0b8b43 couple of changes related to previous pass hizzlekizzle 2016-07-21 08:42:22 -0500
  • 762dfe1cb5 add lcd-cgwg and dot shaders to handheld hunterk 2016-07-21 08:39:08 -0500
  • 2a48c2148c add scalehq and supereagle hunterk 2016-07-21 08:37:37 -0500
  • 16dc63625e add broken 2xBR-multipass hunterk 2016-07-21 08:35:13 -0500
  • fd674e97bd Merge pull request #14 from rz5/master hizzlekizzle 2016-07-20 21:07:45 -0500
  • efd79721cb (crtglow) Translated the glow set of shaders and their associated presets. Arzed Five 2016-07-21 03:01:53 +0100
  • 41769642e4 Merge pull request #13 from rz5/master hizzlekizzle 2016-07-20 18:43:07 -0500
  • a61f86864f More MAD optimizations Arzed Five 2016-07-20 23:25:20 +0100
  • 18a6182b0d Some MAD optimizations. Style nits: Replaced tabs with spaces, 4-space tabs, 80 char general limit, etc. Arzed Five 2016-07-20 22:50:07 +0100
  • 95fce03925 whoops, missed one hizzlekizzle 2016-07-20 11:11:36 -0500
  • b4c5c648ce fix the black dot in crt-geom hizzlekizzle 2016-07-20 11:10:37 -0500
  • 9c30c6dc03 access pass 1 correctly hizzlekizzle 2016-07-19 19:52:03 -0500
  • c1de320e4e fix interlacing shader; i think framecount might be b0rk3n hunterk 2016-07-19 16:18:36 -0500
  • e060625eef add broken gameboy shader hunterk 2016-07-19 15:17:23 -0500
  • 08ba6f835f Merge pull request #11 from rz5/patch-1 hizzlekizzle 2016-07-19 13:24:53 -0500
  • 161eff4b09 Merge pull request #12 from rz5/master hizzlekizzle 2016-07-19 13:22:48 -0500
  • 5de3ce96a2 Translated all of the shaders to allow the super-xbr-2p preset to work. Arzed Five 2016-07-19 18:04:16 +0100
  • a0608ed481 Update aann.slang rz5 2016-07-19 14:20:30 +0100
  • 27efe97300 Merge pull request #9 from rz5/patch-1 hizzlekizzle 2016-07-18 21:53:04 -0500
  • df9382876d Merge pull request #10 from Monroe88/patch-2 hizzlekizzle 2016-07-18 21:52:52 -0500
  • 6a6fc86cf3 (AANN) Update to latest version Monroe88 2016-07-18 21:08:02 -0500
  • c593a895a8 Create crt-cgwg-fast.slang rz5 2016-07-19 02:44:24 +0100
  • 454e1ac131 Merge pull request #7 from rz5/patch-1 hizzlekizzle 2016-07-18 13:18:57 -0500
  • b4a3d72ca5 Update crt-geom.slang rz5 2016-07-18 19:16:56 +0100
  • cfa2d35646 Merge pull request #6 from rz5/master hizzlekizzle 2016-07-18 11:14:31 -0500
  • 402940a6be add dotmask and fix some things with crt-geom hunterk 2016-07-18 11:09:14 -0500
  • d0ef0cc60c Translated gba-color.cg. No obvious bugs were spotted. Arzed Five 2016-07-18 15:28:57 +0100
  • c1b2f02bf5 Merge pull request #5 from rz5/patch-2 hizzlekizzle 2016-07-18 09:06:00 -0500
  • 54fb6ee4b2 Update crt-hyllian.slang rz5 2016-07-18 14:35:00 +0100
  • 4a1bd3d938 Merge pull request #4 from rz5/patch-2 hizzlekizzle 2016-07-16 08:06:42 -0500
  • 163c32c3a3 Create crt-hyllian.slang rz5 2016-07-16 13:19:56 +0100
  • 41f065993e Merge pull request #3 from rz5/patch-1 hizzlekizzle 2016-07-15 21:04:11 -0500
  • 29e6c68d4f Update crt-easymode.slang rz5 2016-07-16 00:45:50 +0100
  • 4109082682 Merge pull request #2 from rz5/patch-2 hizzlekizzle 2016-07-15 18:29:34 -0500
  • 04bc4a257e Create crt-easymode.slang rz5 2016-07-16 00:28:48 +0100
  • da0536cf88 Merge pull request #1 from rz5/patch-1 hizzlekizzle 2016-07-15 18:25:53 -0500
  • c864dbb2d4 Update crt-geom.slang rz5 2016-07-16 00:01:38 +0100
  • f14ba96715 update still-broken crt-geom hunterk 2016-07-15 14:24:05 -0500
  • fb4f5d002b add aann and sharp-bilinear and broken pixellate hunterk 2016-07-14 15:54:54 -0500
  • 0b9f0f2c20 fix image-adjustment shader hunterk 2016-07-14 09:54:58 -0500
  • 51ea79d9ba add a stock shader to work from and start porting misc shaders hunterk 2016-07-14 09:46:04 -0500
  • 3d9d246dc4 bring back the hacky clamp fix hunterk 2016-07-13 15:35:51 -0500
  • 97106f2185 fix NTSC shader hunterk 2016-07-13 13:59:27 -0500
  • 08433c4564 blind commit ntsc hunterk 2016-07-12 23:38:02 -0500
  • 0ea5a88200 blind commit for crt-geom hunterk 2016-07-12 21:55:48 -0500
  • b5a1690f9a remove clamp fix that didn't work anyway hizzlekizzle 2016-07-12 19:44:26 -0500
  • 73db8b3fd2 add crt-lottes hunterk 2016-07-12 15:20:15 -0500
  • aa9b5d4a67 Add RT format test. Hans-Kristian Arntzen 2016-03-26 23:49:20 +0100
  • 765fe3a7cd Test for non-causal detection. Hans-Kristian Arntzen 2016-03-26 18:27:36 +0100
  • ba78fde491 Add #pragma name test. Hans-Kristian Arntzen 2016-03-26 17:59:00 +0100
  • ba83dc0ae5 Write some more ... Hans-Kristian Arntzen 2016-03-26 15:48:50 +0100
  • 14ed980456 Start drafting ... Hans-Kristian Arntzen 2016-03-26 01:36:05 +0100
  • 1350a5f15d Add frame count test. Hans-Kristian Arntzen 2016-03-25 22:06:14 +0100
  • 05eb30b799 Add feedback test shader. Hans-Kristian Arntzen 2016-03-25 19:18:26 +0100
  • 4289906520 Add test for original history feature. Hans-Kristian Arntzen 2016-03-25 18:52:20 +0100
  • 7ea771e71f Use #include in crt/ shaders. Hans-Kristian Arntzen 2016-03-25 17:34:21 +0100
  • 1d33c8decb Use textureLodOffset. Save some ALU! Hans-Kristian Arntzen 2016-02-23 23:04:48 +0100
  • 7f80f00a4a Add basic gamma corrected linear and cubic filters. Hans-Kristian Arntzen 2016-02-23 22:03:33 +0100
  • 7b1827a213 Add initial CRT-cubic and CRT-lanczos. Hans-Kristian Arntzen 2016-02-16 22:56:22 +0100