Commit graph

210 commits

Author SHA1 Message Date
Ryan
fb09ab7f8c Spawn player entities in the conway example 2022-07-03 20:31:20 -07:00
Ryan
a6bb67ecfe Fix client respawning 2022-07-03 18:45:11 -07:00
Ryan
04ce5366c8 Add a null state to some IDs 2022-07-03 18:02:00 -07:00
Ryan
622f15e71d Implement client world switching 2022-07-03 17:32:05 -07:00
Ryan
79cb4c159a Store entities and clients per server rather than per world 2022-07-03 15:31:24 -07:00
Ryan
985ecf3922 Don't send untranslated error messages to clients 2022-07-02 16:23:58 -07:00
Ryan
0c6ecc9c12 Tweak biomes 2022-07-02 13:41:45 -07:00
Ryan
c468fc3eea Use a VecDeque for events 2022-07-02 11:22:28 -07:00
Ryan
232b76a8f7 Improve BlockPos API 2022-07-02 10:27:54 -07:00
Ryan
c14bf88bd1 Fix warnings 2022-07-02 00:15:16 -07:00
Ryan
878f2d1dcb Add conway example 2022-07-02 00:14:39 -07:00
Ryan
340318b9b6 Get system chat working 2022-07-01 19:18:59 -07:00
Ryan
0fcedd3656 Improve packet debug output 2022-07-01 16:03:15 -07:00
Ryan
a259bdf840 Add the packet inspector proxy 2022-07-01 15:29:31 -07:00
Ryan
9a87fda211 Rename packets 2022-06-30 14:18:29 -07:00
Ryan
6ef634ca2c Use Rust 1.62.0 features 2022-06-30 13:22:08 -07:00
Ryan
560163fd2e Expose the protocol API behind a feature flag
This could be useful for building proxies or clients in the future.
2022-06-30 11:53:57 -07:00
Ryan
fa2241c038 Basic chat message support 2022-06-29 21:34:20 -07:00
Ryan
a182f17c78 Don't forget to clear modifications. 2022-06-29 13:16:45 -07:00
Ryan
1aa4ca878e Add player metadata to client 2022-06-29 13:00:41 -07:00
Ryan
806ffa4f42 Remove &mut wrappers
The mutable reference wappers were causing more problems than they were
solving. We will document the dangers of mem::swap later.
2022-06-29 11:09:00 -07:00
Ryan
e97df76a75 Don't tamper with the texture payload
The texture payload (skin + cape URL) that we get from the auth server
needs to stay intact so the signature is not invalidated. However, skins
still aren't loading. Not sure what's up with that.
2022-06-28 18:29:29 -07:00
Ryan
055dd03ffc Implement the player list 2022-06-27 17:52:23 -07:00
Ryan
d7d922399a Add more client events 2022-06-24 16:11:15 -07:00
Ryan
a58258e8d3 Update packets 2022-06-23 04:50:27 -07:00
Ryan
a9cdff3dca Get authentication working again 2022-06-22 23:33:38 -07:00
Ryan
69ba704352 Implement the block change packets 2022-06-22 08:06:54 -07:00
Ryan
09b434f298 Add sequence to PlayerDigging 2022-06-21 15:08:45 -07:00
Ryan
f75debdd50 Tweaks to terrain.rs 2022-06-21 15:07:02 -07:00
Ryan
16b9b4ca9e Support the last death location for the recovery compass 2022-06-21 14:14:16 -07:00
Ryan
10fc2af7a2 Send is_flat in JoinGame 2022-06-21 12:26:28 -07:00
Ryan
c86b8286ce Update to 1.19
Authentication is currently broken. Looks like the EncryptionResponse
packet changed.
2022-06-21 04:55:32 -07:00
Ryan
8ad9c8587a Upgrade the chunk example 2022-06-19 08:40:37 -07:00
Ryan
004f84370d Use the spatial index in client updates 2022-06-19 01:01:48 -07:00
Ryan
d709eb5ec8 Add spatial index 2022-06-19 00:25:25 -07:00
Ryan
a61f5b1990 replace R-Tree with BVH 2022-06-13 02:34:03 -07:00
Ryan
efc2873908 Reorganize modules 2022-06-09 20:26:21 -07:00
Ryan
34d831f5fd Add R-Tree 2022-06-06 23:20:34 -07:00
Ryan
f875ed07ce Complete the cow sphere™ 2022-05-18 03:05:10 -07:00
Ryan
1570c95ac8 Get entity movement working 2022-05-17 02:58:43 -07:00
Ryan
8da32d0b8b Fix bug in chunk encoder 2022-05-16 11:53:21 -07:00
Ryan
620c0bf287 Replace nalgebra-glm with vek
Vek has been pleasant to use in practice. nalgebra is slow to compile
and its documentation is difficult to traverse. Vek also comes with its
own AABB impl, so we use that instead.
2022-05-16 04:09:51 -07:00
Ryan
adc8a4faae Give World ownership over entities, clients, and chunks.
This change was made to make it easier for invariants to be upheld. When
the spatial partition is added, we can ensure that changes to entities
are immediately reflected in the partition. Additionally, chunks being
shared between worlds was a leaky abstraction to begin with and is now
removed. A method in `Config` is now necessary to determine what world a
client should join.

Along with this, most mutable references have been wrapped in a newtype
to ensure that `mem::swap` cannot be used on them, which would break
invariants. This is analogous to `Pin<&mut T>`. The reason we can't use
Pin directly is because it would require unnecessary unsafe code
within the library.
2022-05-16 02:36:14 -07:00
Ryan
a9005d7a59 Make slotmap keys unique
This lets us use slotmap keys between different instances of the slotmap
without unspecified behavior happening. Also, we no longer have to worry
about version overflow. The downside is that the keys are now 12 bytes
instead of 8, but this is an acceptable trade if it means fewer bugs.
2022-05-07 01:05:23 -07:00
Ryan
72fe8395cb Use the block state API in chunk.rs. 2022-04-30 19:05:38 -07:00
Ryan
27e818d6cd Change update_duration to tick_rate and tweak favicon_png. 2022-04-30 18:01:59 -07:00
Ryan
a0892faa72 Put all config options in a single trait 2022-04-30 05:06:20 -07:00
Ryan
732183dd62 Rip out the ECS. 2022-04-29 00:48:41 -07:00
Ryan
5f2389f0e7 Add entity metadata to build script 2022-04-26 19:48:35 -07:00
Ryan
6be10bba5a Specify rerun-if-changed files manually 2022-04-19 23:45:34 -07:00