Ryan
a06ba7e645
Add hardcore
2022-07-06 01:12:05 -07:00
Ryan
5fcde5f7ae
Implement title and subtitle
2022-07-06 00:16:07 -07:00
Ryan
bfba7a1d11
Swing correct hand
2022-07-05 19:28:29 -07:00
Ryan
3ac711ca74
Use idiomatic names
...
The Rust stdlib uses "Kind" instead of "Type".
2022-07-05 19:21:52 -07:00
Ryan
fcda380f2a
Improve entity event API
2022-07-05 18:08:40 -07:00
Ryan
6c0eef1ae7
Add more client events
2022-07-04 15:51:28 -07:00
Ryan
4aca4e24a7
Don't load entities with the same UUID as the client
2022-07-04 00:48:21 -07:00
Ryan
0d07b3659f
Store entity events in the entity struct
2022-07-04 00:24:55 -07:00
Ryan
e8451da55e
Add entity status codes
2022-07-03 23:17:51 -07:00
Ryan
fb09ab7f8c
Spawn player entities in the conway example
2022-07-03 20:31:20 -07:00
Ryan
a6bb67ecfe
Fix client respawning
2022-07-03 18:45:11 -07:00
Ryan
04ce5366c8
Add a null state to some IDs
2022-07-03 18:02:00 -07:00
Ryan
622f15e71d
Implement client world switching
2022-07-03 17:32:05 -07:00
Ryan
79cb4c159a
Store entities and clients per server rather than per world
2022-07-03 15:31:24 -07:00
Ryan
985ecf3922
Don't send untranslated error messages to clients
2022-07-02 16:23:58 -07:00
Ryan
0c6ecc9c12
Tweak biomes
2022-07-02 13:41:45 -07:00
Ryan
c468fc3eea
Use a VecDeque for events
2022-07-02 11:22:28 -07:00
Ryan
340318b9b6
Get system chat working
2022-07-01 19:18:59 -07:00
Ryan
9a87fda211
Rename packets
2022-06-30 14:18:29 -07:00
Ryan
560163fd2e
Expose the protocol API behind a feature flag
...
This could be useful for building proxies or clients in the future.
2022-06-30 11:53:57 -07:00
Ryan
fa2241c038
Basic chat message support
2022-06-29 21:34:20 -07:00
Ryan
a182f17c78
Don't forget to clear modifications.
2022-06-29 13:16:45 -07:00
Ryan
1aa4ca878e
Add player metadata to client
2022-06-29 13:00:41 -07:00
Ryan
806ffa4f42
Remove &mut wrappers
...
The mutable reference wappers were causing more problems than they were
solving. We will document the dangers of mem::swap later.
2022-06-29 11:09:00 -07:00
Ryan
e97df76a75
Don't tamper with the texture payload
...
The texture payload (skin + cape URL) that we get from the auth server
needs to stay intact so the signature is not invalidated. However, skins
still aren't loading. Not sure what's up with that.
2022-06-28 18:29:29 -07:00
Ryan
055dd03ffc
Implement the player list
2022-06-27 17:52:23 -07:00
Ryan
d7d922399a
Add more client events
2022-06-24 16:11:15 -07:00
Ryan
a58258e8d3
Update packets
2022-06-23 04:50:27 -07:00
Ryan
a9cdff3dca
Get authentication working again
2022-06-22 23:33:38 -07:00
Ryan
69ba704352
Implement the block change packets
2022-06-22 08:06:54 -07:00
Ryan
16b9b4ca9e
Support the last death location for the recovery compass
2022-06-21 14:14:16 -07:00
Ryan
10fc2af7a2
Send is_flat in JoinGame
2022-06-21 12:26:28 -07:00
Ryan
c86b8286ce
Update to 1.19
...
Authentication is currently broken. Looks like the EncryptionResponse
packet changed.
2022-06-21 04:55:32 -07:00
Ryan
8ad9c8587a
Upgrade the chunk example
2022-06-19 08:40:37 -07:00
Ryan
004f84370d
Use the spatial index in client updates
2022-06-19 01:01:48 -07:00
Ryan
d709eb5ec8
Add spatial index
2022-06-19 00:25:25 -07:00
Ryan
efc2873908
Reorganize modules
2022-06-09 20:26:21 -07:00
Ryan
f875ed07ce
Complete the cow sphere™
2022-05-18 03:05:10 -07:00
Ryan
1570c95ac8
Get entity movement working
2022-05-17 02:58:43 -07:00
Ryan
8da32d0b8b
Fix bug in chunk encoder
2022-05-16 11:53:21 -07:00
Ryan
620c0bf287
Replace nalgebra-glm with vek
...
Vek has been pleasant to use in practice. nalgebra is slow to compile
and its documentation is difficult to traverse. Vek also comes with its
own AABB impl, so we use that instead.
2022-05-16 04:09:51 -07:00
Ryan
adc8a4faae
Give World ownership over entities, clients, and chunks.
...
This change was made to make it easier for invariants to be upheld. When
the spatial partition is added, we can ensure that changes to entities
are immediately reflected in the partition. Additionally, chunks being
shared between worlds was a leaky abstraction to begin with and is now
removed. A method in `Config` is now necessary to determine what world a
client should join.
Along with this, most mutable references have been wrapped in a newtype
to ensure that `mem::swap` cannot be used on them, which would break
invariants. This is analogous to `Pin<&mut T>`. The reason we can't use
Pin directly is because it would require unnecessary unsafe code
within the library.
2022-05-16 02:36:14 -07:00
Ryan
27e818d6cd
Change update_duration to tick_rate and tweak favicon_png.
2022-04-30 18:01:59 -07:00
Ryan
a0892faa72
Put all config options in a single trait
2022-04-30 05:06:20 -07:00
Ryan
732183dd62
Rip out the ECS.
2022-04-29 00:48:41 -07:00
Ryan
5bbbb258d1
move from private repo
2022-04-14 14:55:45 -07:00