Lifetimes don't work nicely when dealing with multithreaded environments
in the current design of the existing winit's event handling model, so
remove it in favor of `InnerSizeWriter` fences passed to client, so they
could try to update the size.
Fixes#1387.
The idea that redraw events are dispatched with a specific ordering
that makes it possible to specifically report when we have finished
dispatching redraw events isn't portable and the way in which we
dispatched RedrawEventsCleared was inconsistent across backends.
More generally speaking, there is no inherent relationship between
redrawing and event loop iterations. An event loop may wake up at any
frequency depending on what sources of input events are being listened
to but redrawing is generally throttled and in some way synchronized
with the display frequency.
Similarly there's no inherent relationship between a single event loop
iteration and the dispatching of any specific kind of "main" event.
An event loop wakes up when there are events to read (e.g. input
events or responses from a display server / compositor) and goes back
to waiting when there's nothing else to read.
There isn't really a special kind of "main" event that is dispatched
in order with respect to other events.
What we can do more portably is emit an event when the event loop
is about to block and wait for new events.
In practice this is very similar to how MainEventsCleared was
implemented except it wasn't the very last event previously since
redraw events could be dispatched afterwards.
The main backend where we don't strictly know when we're going to
wait for events is Web (since the real event loop is internal to
the browser). For now we emulate AboutToWait on Web similar to how
MainEventsCleared was dispatched.
In practice most applications almost certainly shouldn't care about
AboutToWait because the frequency of event loop iterations is
essentially arbitrary and usually irrelevant.
Considering the possibility of re-running an event loop via run_ondemand
then it's more correct to say that the loop is about to exit without
assuming it's going to be destroyed.
The utils in this module should help the users to activate the windows
they create, as well as manage activation tokens environment variables.
The API is essential for Wayland in the first place, since some
compositors may decide initial focus of the window based on whether
the activation token was during the window creation.
Fixes#2279.
Co-authored-by: John Nunley <jtnunley01@gmail.com>
It was discovered that on GNOME the click sometimes being swallowed
by the mutter's `wl_pointer::enter/leave` sequences. This was happening
due to `xdg_toplevel::move` making the pointer to leave the surface.
To make handling of that more robust, we could start the
`xdg_toplevel::move` when the actual pointer motion is being performed.
Links: https://github.com/alacritty/alacritty/issues/7011
Links: https://gitlab.gnome.org/GNOME/mutter/-/issues/2669#note_1790825
Some systems could resize the window immediately and we'd rather
inform the users right away if that was the case, so they could
create e.g. EGLSurface without waiting for resize, which is really
important for Wayland.
Fixes#2868.
Instead of a single `bool` indicating that a key press has occured and
no key has been released since then, we store the scancode of the last
pressed key (if it is a key that repeats when held). This fixes a bug
where pressing a new key while one is already held down will be flagged
as a repeat even though it is obviously not a repeat.
The correct handling of this setting requires to change the events
we're getting from the macOS on the fly and call `interpretKeyEvents`,
which could affect handling of the next events, meaning that we can't
provide them on `KeyEvent`.
Add named variants for physical back and forward keys which could
be found on some mice. The macOS bits may not work on all the
hardware given that apple doesn't directly support such a thing.
Co-authored-by: daxpedda <daxpedda@gmail.com>