Commit graph

1145 commits

Author SHA1 Message Date
Gwilym Kuiper 09f6736497 Extract dma_copy to its own module 2022-03-05 19:43:48 +00:00
Gwilym Kuiper 068bc95fe7 Fix warning with non-constant string 2022-03-05 19:35:19 +00:00
Gwilym Kuiper a3e5187457 Use DMA to copy the entire internal map in one go 2022-03-05 19:35:07 +00:00
Gwilym Kuiper ed3b075b92 Fix issue if you are damaged while doing a jump attack 2022-03-05 19:34:47 +00:00
Gwilym Kuiper 7b43debd3e WIP: Try removing the hashmap 2022-03-05 19:25:55 +00:00
Gwilym Kuiper aa7823232b Try using a vec of vecs rather than a hashmap 2022-03-05 19:25:09 +00:00
Gwilym Kuiper ceb17a0186 Update hat chooses wizard and purple night 2022-03-05 19:25:09 +00:00
Gwilym Kuiper 22c6e37c88 Finally extract InfiniteScrolledMap 2022-03-05 19:25:09 +00:00
Gwilym Kuiper 6b492c5956 Extract more to new files 2022-03-05 19:25:09 +00:00
Gwilym Kuiper 78fb706c9a Extract map to its own file 2022-03-05 19:25:09 +00:00
Gwilym Kuiper e88602b570 Get my brackets correct 2022-03-05 19:25:09 +00:00
Gwilym Kuiper a35119fdbd Fix hat chooses the wizard 2022-03-05 19:25:09 +00:00
Gwilym Kuiper 742231fbc5 Try a different transparent tile then 0 2022-03-05 19:25:09 +00:00
Gwilym Kuiper ed2af0d57e Extract VRamManager to the tiled module 2022-03-05 19:25:09 +00:00
Gwilym Kuiper 05e8acd93c Don't start at boss by default 2022-03-05 19:25:09 +00:00
Gwilym Kuiper f1bc09d6cd Avoid crackle on load 2022-03-05 19:25:09 +00:00
Gwilym Kuiper 2c01ed1690 Update the purple night 2022-03-05 19:25:09 +00:00
Gwilym Kuiper 983b56975c Try to fix splash screen crackle 2022-03-05 19:25:09 +00:00
Gwilym Kuiper b61f774061 Rename world_display as splash_screen 2022-03-05 19:25:09 +00:00
Gwilym Kuiper d896adfad5 Clear the backgrounds once they aren't used any more 2022-03-05 19:25:09 +00:00
Gwilym Kuiper bdcd5b5e6d Smear the loading of the splash screens 2022-03-05 19:25:09 +00:00
Gwilym Kuiper 94662eb982 Remove the timers 2022-03-05 19:25:09 +00:00
Gwilym Kuiper de594ad362 Make init take an impl Fn rather than a Box<dyn Fn()> 2022-03-05 19:25:09 +00:00
Gwilym Kuiper 3a913f142a Remove pop while loading a level 2022-03-05 19:25:09 +00:00
Gwilym Kuiper b0b8ec55c4 Remove unused TILE_BACKGROUND 2022-03-05 19:25:09 +00:00
Gwilym Kuiper 63dd837518 Tiny performance improvement with dma to copy the tile data 2022-03-05 19:25:09 +00:00
Gwilym Kuiper 898b06110f Correctly commit 2022-03-05 19:25:09 +00:00
Gwilym Kuiper 06b6075a6a Display the number of cycles needed to load the frame 2022-03-05 19:25:09 +00:00
Gwilym Kuiper d94d9dbcf3 Print number of cycles for background initialisation 2022-03-05 19:25:09 +00:00
Gwilym Kuiper 08aeb56f1e Update background and foreground independentently 2022-03-05 19:25:06 +00:00
Gwilym Kuiper 3941117aa7 Switch to rustc-hash 2022-03-05 19:24:28 +00:00
Gwilym Kuiper 06901b3543 Move post-work to pre-work 2022-03-05 19:23:53 +00:00
Gwilym Kuiper 530b71e0df Copy slightly too much 2022-03-05 19:23:53 +00:00
Gwilym Kuiper a365c14917 Small fixes 2022-03-05 19:23:53 +00:00
Gwilym Kuiper 3a795fea8f Handle moving up to 10 tiles at once 2022-03-05 19:23:53 +00:00
Gwilym Kuiper 610be70b92 Correctly set the initial offset value in init() 2022-03-05 19:23:53 +00:00
Gwilym Kuiper a998ae31a4 Correctly use the map width and not the display width 2022-03-05 19:23:53 +00:00
Gwilym Kuiper ebf21f4add Avoid pointless copies 2022-03-05 19:23:53 +00:00
Gwilym Kuiper aad5399240 Get the priorities correct (and start at level 8) 2022-03-05 19:23:53 +00:00
Gwilym Kuiper 66a61e33e6 More correctly special case tile 0 2022-03-05 19:23:53 +00:00
Gwilym Kuiper 666867e933 Track the generation along with the tile data 2022-03-05 19:23:53 +00:00
Gwilym Kuiper 7d870163c3 Hide backgrounds after each level 2022-03-05 19:23:53 +00:00
Gwilym Kuiper f655e08665 At least it compiles... 2022-03-05 19:23:53 +00:00
Gwilym Kuiper 5197f5b37d Move uses to the top and allow default features 2022-03-05 19:23:53 +00:00
Gwilym Kuiper 10c97f48d8 Introduce the MapLoan to infinite scrolled map 2022-03-05 19:23:53 +00:00
Gwilym Kuiper 2c8fce40d3 Store the used backgrounds in a bit array 2022-03-05 19:23:53 +00:00
Gwilym Kuiper 2d99d017fc Stop printing the cloud positions 2022-03-05 19:23:53 +00:00
Gwilym Kuiper cd05fee360 Use a concrete type for the TileReference 2022-03-05 19:23:53 +00:00
Gwilym Kuiper 5793d6b6ab Introduce methods for increasing and decreasing the reference 2022-03-05 19:23:53 +00:00
Gwilym Kuiper 2a04ebd884 Rename TileReference to VRamState 2022-03-05 19:23:53 +00:00