hizzlekizzle
4a1bd3d938
Merge pull request #4 from rz5/patch-2
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Create crt-hyllian.slang
2016-07-16 08:06:42 -05:00
rz5
163c32c3a3
Create crt-hyllian.slang
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I got it to compile.
But the final image is not correct yet.
2016-07-16 13:19:56 +01:00
hizzlekizzle
41f065993e
Merge pull request #3 from rz5/patch-1
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Update crt-easymode.slang
2016-07-15 21:04:11 -05:00
rz5
29e6c68d4f
Update crt-easymode.slang
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Unbreak the translation.
There's still too much chromatic aberration going.
2016-07-16 00:45:50 +01:00
hizzlekizzle
4109082682
Merge pull request #2 from rz5/patch-2
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Create crt-easymode.slang
2016-07-15 18:29:34 -05:00
rz5
04bc4a257e
Create crt-easymode.slang
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Broken translation that at least compiles
2016-07-16 00:28:48 +01:00
hizzlekizzle
da0536cf88
Merge pull request #1 from rz5/patch-1
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Update crt-geom.slang
2016-07-15 18:25:53 -05:00
rz5
c864dbb2d4
Update crt-geom.slang
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Changed the formatting, tab size is 4 spaces.
Based on the discussion in IRC, I carefully deleted every instance of global.SourceSize.zw, because z = 1/x and w = 1/y and zw is NOT the same as IN.video_size.
2016-07-16 00:01:38 +01:00
hunterk
f14ba96715
update still-broken crt-geom
2016-07-15 14:24:05 -05:00
hunterk
fb4f5d002b
add aann and sharp-bilinear and broken pixellate
2016-07-14 15:54:54 -05:00
hunterk
0b9f0f2c20
fix image-adjustment shader
2016-07-14 09:54:58 -05:00
hunterk
51ea79d9ba
add a stock shader to work from and start porting misc shaders
2016-07-14 09:46:04 -05:00
hunterk
3d9d246dc4
bring back the hacky clamp fix
2016-07-13 15:35:51 -05:00
hunterk
97106f2185
fix NTSC shader
2016-07-13 13:59:27 -05:00
hunterk
08433c4564
blind commit ntsc
2016-07-12 23:38:02 -05:00
hunterk
0ea5a88200
blind commit for crt-geom
2016-07-12 21:55:48 -05:00
hizzlekizzle
b5a1690f9a
remove clamp fix that didn't work anyway
2016-07-12 19:44:26 -05:00
hunterk
73db8b3fd2
add crt-lottes
2016-07-12 15:20:15 -05:00
Hans-Kristian Arntzen
aa9b5d4a67
Add RT format test.
2016-03-26 23:49:20 +01:00
Hans-Kristian Arntzen
765fe3a7cd
Test for non-causal detection.
2016-03-26 18:27:36 +01:00
Hans-Kristian Arntzen
ba78fde491
Add #pragma name test.
2016-03-26 17:59:00 +01:00
Hans-Kristian Arntzen
ba83dc0ae5
Write some more ...
2016-03-26 15:48:50 +01:00
Hans-Kristian Arntzen
14ed980456
Start drafting ...
2016-03-26 01:36:05 +01:00
Hans-Kristian Arntzen
1350a5f15d
Add frame count test.
2016-03-25 22:06:14 +01:00
Hans-Kristian Arntzen
05eb30b799
Add feedback test shader.
2016-03-25 19:18:26 +01:00
Hans-Kristian Arntzen
4289906520
Add test for original history feature.
2016-03-25 18:52:20 +01:00
Hans-Kristian Arntzen
7ea771e71f
Use #include in crt/ shaders.
2016-03-25 17:34:21 +01:00
Hans-Kristian Arntzen
1d33c8decb
Use textureLodOffset. Save some ALU!
2016-02-23 23:04:48 +01:00
Hans-Kristian Arntzen
7f80f00a4a
Add basic gamma corrected linear and cubic filters.
2016-02-23 22:03:33 +01:00
Hans-Kristian Arntzen
7b1827a213
Add initial CRT-cubic and CRT-lanczos.
2016-02-16 22:56:22 +01:00