Commit graph

  • e7513579ad Merge pull request #37 from Monroe88/patch-4 hizzlekizzle 2016-08-14 19:15:42 -05:00
  • c9bc79e10a (AANN) Add parameters Monroe88 2016-08-14 14:12:16 -05:00
  • e410ff0886 (sharp-bilinear) Add parameters Monroe88 2016-08-14 13:57:32 -05:00
  • ea58e06f96 (border) Add SGB, Gameboy-Player, and faux-SGBA border shaders Monroe88 2016-08-14 13:41:41 -05:00
  • 6a8527a94e add actual gb-pass-5 port hunterk 2016-08-13 21:39:30 -05:00
  • e4bffb247e whoops, committed wrong file :O hizzlekizzle 2016-08-13 21:07:26 -05:00
  • 0688fdec62 Merge pull request #35 from Monroe88/patch-3 hizzlekizzle 2016-08-13 21:02:53 -05:00
  • d4b918338e add straight port of console-border last pass hunterk 2016-08-13 19:24:41 -05:00
  • a363633558 Add Pokefan531's newest color shaders. Keep original gba-color around as gba-color-old. Monroe88 2016-08-13 11:08:45 -05:00
  • de93a3b37c Add gameboy-light and gameboy-pocket presets Monroe88 2016-08-13 11:03:25 -05:00
  • 26f4ccad95 Rearrange handheld folder to match common-shaders layout Monroe88 2016-08-13 11:02:02 -05:00
  • 8f4886fcc3 add initial, broken first pass of crt-royale hunterk 2016-08-12 11:04:59 -05:00
  • f0dcc2198d add adaptive-sharpen hunterk 2016-08-12 10:53:17 -05:00
  • b036db49ed Merge pull request #34 from rz5/patch-2 hizzlekizzle 2016-08-11 13:19:10 -05:00
  • 1ca0462818 Update crt-easymode-halation.slang rz5 2016-08-11 18:28:34 +01:00
  • 5d7574566f Update crt-easymode-halation.slang rz5 2016-08-11 17:04:51 +01:00
  • 9b3ce45199 Merge pull request #33 from rz5/master hizzlekizzle 2016-08-11 10:04:58 -05:00
  • 7c3c324b81 (nonfunctional) Ported crt-easymode-halation. Arzed Five 2016-08-11 15:58:13 +01:00
  • caab2e23f8 move antialiasing into main directory hunterk 2016-08-11 08:50:07 -05:00
  • 1a7c251279 add advanced-aa shader hunterk 2016-08-11 08:49:39 -05:00
  • 119d5f76cf add crashy aa-shader-4.0 hunterk 2016-08-10 16:22:43 -05:00
  • 748440e43f add nonfunctional dir, add gtu-famicom and super-xbr to it hunterk 2016-08-10 16:04:38 -05:00
  • d743b85124 move maister's crt shaders into 'slangtest' hunterk 2016-08-10 08:29:30 -05:00
  • f430a33c14 make gtu pass2 linear hunterk 2016-08-09 16:16:54 -05:00
  • fdb389c549 add aliaspider's GTU hunterk 2016-08-09 16:15:41 -05:00
  • 744aea4918 fix hqx shaders hunterk 2016-08-09 09:14:03 -05:00
  • 99b786a13c fix stupid problem with 2xBR-multipass hunterk 2016-08-08 12:25:33 -05:00
  • 54a170d5a4 Merge pull request #32 from rz5/master hizzlekizzle 2016-08-07 14:19:04 -05:00
  • f0c2969e74 (retro) Ported retro-v2 and the respective preset. Arzed Five 2016-08-07 18:42:11 +01:00
  • 391c9e7912 Merge pull request #31 from Tatsuya79/master hizzlekizzle 2016-08-07 09:10:26 -05:00
  • aaf7a99e55 GBA border better lighting effect and scaling. Tatsuya79 2016-08-07 12:42:05 +02:00
  • b58fb0a433 Merge pull request #30 from rz5/master hizzlekizzle 2016-08-06 21:07:11 -05:00
  • ffc0db1243 (handheld) Add parameters to lcd-grid-v2 and port a Cg preset that uses it. Arzed Five 2016-08-07 00:15:10 +01:00
  • d5dffd4618 Merge pull request #29 from Tatsuya79/master hizzlekizzle 2016-08-06 15:20:15 -05:00
  • 11f79872ad console-border: Display border on top. Tatsuya79 2016-08-06 15:06:04 +02:00
  • b1258aacb2 Merge pull request #28 from rz5/master hizzlekizzle 2016-08-05 16:32:46 -05:00
  • e1dddbc3e0 (console-border) The presets had wrong paths, they're all fixed now. Deleted the gb-pass#.slang files from the shader-files folder; we'll just use what's in ../gameboy/shader-files instead. Arzed Five 2016-08-05 22:25:21 +01:00
  • 2455dacc69 add game gear console borders hunterk 2016-08-05 15:19:50 -05:00
  • 5cdda18c5c add dmg and gbp console-borders and fix gameboy shader hunterk 2016-08-05 15:07:34 -05:00
  • 09f0cdd84c add neo geo pocket color console-borders hunterk 2016-08-05 12:12:46 -05:00
  • 7e7414103b add gba console-borders hunterk 2016-08-05 12:00:29 -05:00
  • cc9d9efefc add gbc console borders hunterk 2016-08-05 11:36:34 -05:00
  • d38da74ed2 add hexagon border hunterk 2016-08-05 10:15:56 -05:00
  • 570d027900 add color-mangler hunterk 2016-08-04 07:36:29 -05:00
  • 7214e2c54c Merge pull request #27 from rz5/master hizzlekizzle 2016-08-03 15:25:27 -05:00
  • e585d6cb3d (motionblur) Everything ported to slang. Arzed Five 2016-08-03 20:04:57 +01:00
  • efc3ef4538 Merge pull request #26 from rz5/master hizzlekizzle 2016-08-03 08:20:31 -05:00
  • 323fd4dfc2 get hqx to compile; still looks wrong hizzlekizzle 2016-08-03 08:19:55 -05:00
  • 6a31c2dec5 Added parameters to all modified files. Arzed Five 2016-08-03 06:24:41 +01:00
  • 69ab6da976 Merge pull request #25 from Themaister/master hizzlekizzle 2016-08-02 21:26:47 -05:00
  • 44e5655ee3 Merge pull request #24 from rz5/patch-2 hizzlekizzle 2016-08-02 21:24:29 -05:00
  • 419c7c580b Update crt-pi.slang rz5 2016-08-03 03:09:01 +01:00
  • c0f0de0512 add hqx presets and LUTs hunterk 2016-08-02 20:43:49 -05:00
  • 6b3233308b Create hq4x.slang hizzlekizzle 2016-08-02 20:27:03 -05:00
  • 02f4e49ee2 Create hq3x.slang hizzlekizzle 2016-08-02 20:26:17 -05:00
  • 67628282df Create hq2x.slang hizzlekizzle 2016-08-02 20:25:06 -05:00
  • 60c0e286c9 move some boilerplate to the hqx passes hizzlekizzle 2016-08-02 20:21:48 -05:00
  • 640dbbdcda blind conversion of hqx pass2 hizzlekizzle 2016-08-02 20:16:48 -05:00
  • 7f43dacf86 add first pass of hqx shaders hunterk 2016-08-02 16:35:27 -05:00
  • eeab08c3d8 update image-adjustment with parameters hunterk 2016-08-02 13:27:42 -05:00
  • b8ca696948 update interlacing with parameters and fixed framecounter hunterk 2016-08-02 13:16:51 -05:00
  • ae4d9317c9 update gameboy with parameters and push constants hunterk 2016-08-02 12:55:54 -05:00
  • e3767d39bc switch gameboy shader to use LUTs again hunterk 2016-08-02 12:32:59 -05:00
  • 46df8c20c6 add parameters and push constants to crt-geom hunterk 2016-08-02 12:13:40 -05:00
  • 806e5fe46c add parameters and push constants to ntsc-gauss-pass hunterk 2016-08-02 11:30:14 -05:00
  • a37cff4905 Fix lanczos. Hans-Kristian Arntzen 2016-08-02 16:11:44 +02:00
  • f72f155c21 Fix wrong comparison in spec. Hans-Kristian Arntzen 2016-08-02 16:05:07 +02:00
  • fbfdfee430 Add more porting tips from Cg. Hans-Kristian Arntzen 2016-08-02 15:56:25 +02:00
  • 18b0fbecff Document some more ... Hans-Kristian Arntzen 2016-08-02 14:39:06 +02:00
  • e020baf774 Keep updating spec. Hans-Kristian Arntzen 2016-08-02 13:24:03 +02:00
  • d8c4066664 Begin fleshing out Vulkan GLSL spec. Hans-Kristian Arntzen 2016-08-02 11:24:04 +02:00
  • 39cae98850 Add shader parameters to basic crt shaders. Hans-Kristian Arntzen 2016-08-01 22:11:09 +02:00
  • 18bcb94089 Merge pull request #23 from rz5/master hizzlekizzle 2016-07-30 18:25:34 -05:00
  • f911cffd3f (super-xbr) Use 'Original' instead of 'OriginalHistory1'. The latter introduces unintended motion blur. Arzed Five 2016-07-30 22:45:38 +01:00
  • 6baa6ec488 Merge pull request #22 from rz5/patch-2 hizzlekizzle 2016-07-30 16:31:18 -05:00
  • 3c1dfb6fe5 Update crt-pi.slang rz5 2016-07-30 21:45:00 +01:00
  • 915132eb93 Added 2 more example raymarch shaders. mudlord 2016-07-29 16:10:55 +10:00
  • 72aee76479 Ported a tunnel shader that describes how to render a tunnel procedurally. mudlord 2016-07-29 15:04:42 +10:00
  • 9a81f4db05 Heh. mudlord 2016-07-29 13:26:31 +10:00
  • 35227f6dff Added some proof of concept procedural graphics shaders. These do not postprocess per se, but render entirely new graphics. This is purely an abuse of the postprocess system. Would be ideal with async compute, but what the hell :D mudlord 2016-07-29 13:25:23 +10:00
  • 127daaa3ab add crt-pi; mask is b0rk3n hunterk 2016-07-28 16:29:06 -05:00
  • 97f02f97f2 Merge pull request #21 from rz5/master hizzlekizzle 2016-07-26 22:59:42 -05:00
  • 996f5daa06 (crt-lottes-multipass) Style nits Arzed Five 2016-07-27 04:40:16 +01:00
  • 0e21ee8362 Merge pull request #20 from rz5/master hizzlekizzle 2016-07-26 19:51:32 -05:00
  • 08d25f1dd1 (crtglow) All presets now correctly alias gaus_vert.slang as 'CRTPass' Arzed Five 2016-07-27 00:45:20 +01:00
  • a7f96ace8e add alias to crtglow - needs to be done for other glow presets hunterk 2016-07-26 12:00:03 -05:00
  • d3b1faffd0 add lottes-multipass hunterk 2016-07-26 10:27:29 -05:00
  • ed2acc33ab Merge pull request #19 from rz5/master hizzlekizzle 2016-07-25 12:54:55 -05:00
  • 7ee14b1c5a Create/change preset files in 'crt' and move the respective shader files to 'crt/shaders' Arzed Five 2016-07-25 18:39:04 +01:00
  • 0593d28e8b (crt-easymode) The chromatic aberration bug should be gone now. There might still be lingering bugs due to filter_lanczos() addressing elements of a matrix which hasn't been transposed. Arzed Five 2016-07-25 18:31:39 +01:00
  • e3e6c7b93d get gameboy shader working hunterk 2016-07-25 09:57:15 -05:00
  • 428987847f Merge pull request #18 from rz5/master hizzlekizzle 2016-07-23 22:11:01 -05:00
  • 70d30ead4b A couple of MAD optimizations, some formatting and ensure the shader works a little bit better. If the blending_mode macro on gb-pass1 is set to 0, we'll get only the green background color. Arzed Five 2016-07-24 03:59:55 +01:00
  • 68f19bee40 add preset for easymode, move geom into shaders dir hunterk 2016-07-23 19:56:50 -05:00
  • 11f0af188c move crtglow presets into the correct directory hunterk 2016-07-23 15:08:51 -05:00
  • fecb12e766 Merge pull request #17 from rz5/patch-1 hizzlekizzle 2016-07-22 18:43:00 -05:00
  • 263ebb4bc2 Update pal-singlepass.slang rz5 2016-07-22 23:35:26 +01:00
  • 6457233cff Merge pull request #16 from rz5/master hizzlekizzle 2016-07-22 14:56:04 -05:00
  • c2e4647849 (pal) Port @svofski's CRT shader to libretro. Tried to add the phase noise feature found in his crt.py software version. Arzed Five 2016-07-22 19:32:09 +01:00
  • e518f8fae0 Merge pull request #15 from rz5/patch-1 hizzlekizzle 2016-07-21 13:27:31 -05:00