GBA bot
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382d465f3e
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Update lockfiles
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2023-12-05 20:51:29 +00:00 |
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GBA bot
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b1df507fa6
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Update lockfiles
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2023-11-26 04:15:22 +00:00 |
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GBA bot
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323dbd8f01
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Update lockfiles
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2023-11-14 20:04:00 +00:00 |
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GBA bot
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cc0400e6a3
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Update lockfiles
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2023-11-09 20:10:08 +00:00 |
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GBA bot
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7425afdf75
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Update lockfiles
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2023-11-01 19:22:41 +00:00 |
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Gwilym Inzani
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7c6eaf324b
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Release v0.18.0
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2023-10-31 20:35:14 +00:00 |
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Gwilym Inzani
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e8eb216ff4
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Update lockfiles
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2023-10-26 22:27:19 +01:00 |
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Gwilym Inzani
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79184c9457
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Delete the theme we're not using
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2023-10-26 21:09:42 +01:00 |
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Gwilym Inzani
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f345e6c46b
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Some nicer instruments for dpl
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2023-10-26 21:09:26 +01:00 |
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Corwin
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afcce9bb1c
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use a single structure for both the tile and game launch
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2023-10-24 22:04:50 +01:00 |
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Corwin
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4ad93d134e
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fix the combo rom
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2023-10-24 21:39:05 +01:00 |
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Gwilym Inzani
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00631b2166
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Delete all the gba.ld files
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2023-10-18 12:08:25 +01:00 |
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Gwilym Inzani
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48b9eb3775
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Update all the remaining linker scripts
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2023-10-17 23:52:04 +01:00 |
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Corwin
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0b747508a8
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fixup the multiboot
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2023-10-17 21:54:54 +01:00 |
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Corwin
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8e547c6783
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derive the data ends
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2023-10-17 21:53:50 +01:00 |
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Corwin
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f7434a4bf3
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run linker script update script
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2023-10-17 20:29:12 +01:00 |
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GBA bot
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c4116aeade
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Update lockfiles
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2023-10-07 20:35:21 +00:00 |
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Gwilym Inzani
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53685b0410
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Release v0.17.1
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2023-10-05 22:18:04 +01:00 |
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Gwilym Inzani
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cc6807fcd2
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Update agb-tracker for dpl
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2023-10-03 22:58:38 +01:00 |
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Gwilym Inzani
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b6916d7e74
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Release v0.17.0
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2023-10-03 22:33:10 +01:00 |
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Gwilym Inzani
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c6e98ea2dd
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Update lockfiles
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2023-10-03 22:23:24 +01:00 |
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GBA bot
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2516a6f831
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Update lockfiles
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2023-09-26 20:25:56 +00:00 |
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GBA bot
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81aae96d18
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Update lockfiles
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2023-09-22 18:27:01 +00:00 |
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Corwin
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b670ad4a1e
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Add ice and movable blocks (#476)
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2023-09-14 14:58:41 +02:00 |
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Corwin
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0e5063a9f0
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Merge remote-tracking branch 'upstream/master' into dungeon/simulation
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2023-09-14 13:50:00 +01:00 |
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GBA bot
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226fdf63c9
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Update lockfiles
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2023-09-14 12:40:22 +00:00 |
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GBA bot
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c7540a440d
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Update lockfiles
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2023-09-13 13:17:49 +00:00 |
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GBA bot
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17a62bf0f2
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Update lockfiles
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2023-09-06 21:29:51 +00:00 |
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Gwilym Inzani
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7edc6d16ab
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Use 32768Hz for the tracker (#479)
Sounds way better and we can get away with it in DPL
- [x] no changelog update needed
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2023-09-06 09:56:28 +01:00 |
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Gwilym Inzani
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9350027fa2
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Make image converter produce tile sets (#480)
Removes loads of duplicated code. There's no reason why this couldn't
create regular tile sets.
- [x] Changelog updated
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2023-09-06 09:40:17 +01:00 |
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Gwilym Inzani
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0c19988699
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Use 32768Hz for the tracker
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2023-09-05 23:22:50 +01:00 |
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Corwin
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11fc38d840
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report mismatch counts
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2023-09-05 23:02:49 +01:00 |
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Corwin
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5fc302dec9
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make names better
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2023-09-05 22:53:10 +01:00 |
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Corwin
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962b503751
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test all the levels
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2023-09-05 22:52:10 +01:00 |
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GBA bot
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ab07ed31db
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Update lockfiles
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2023-09-04 12:36:38 +00:00 |
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Corwin
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98d2dc0022
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another simple snail level
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2023-09-02 18:32:02 +01:00 |
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Corwin
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cc5e805d82
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show movement options of the snail
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2023-09-01 22:43:09 +01:00 |
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Corwin
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832605ff22
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improve snail sprites
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2023-09-01 21:42:09 +01:00 |
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Corwin
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9757608ab4
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add snail rotator
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2023-09-01 17:56:50 +01:00 |
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Corwin
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a97248cd68
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add hole and rotating enemy
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2023-09-01 00:42:43 +01:00 |
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Corwin
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73a0b482a5
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fix unintended solution
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2023-08-30 19:55:43 +01:00 |
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Corwin
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1bcbeb056e
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more advanced movement system
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2023-08-30 17:43:24 +01:00 |
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Gwilym Inzani
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4642a74a0f
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Update the examples with the new tileset importing
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2023-08-30 17:07:14 +01:00 |
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Corwin
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025e76b8bd
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you can only turn around if this is your first movement
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2023-08-30 00:55:25 +01:00 |
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Corwin
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c142184bc0
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add ice levels
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2023-08-30 00:54:00 +01:00 |
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Corwin
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b29fc6bb6c
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update laments
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2023-08-30 00:53:31 +01:00 |
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Corwin
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20794d152c
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a more basic ice level
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2023-08-30 00:49:46 +01:00 |
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Corwin
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c44b131d73
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another not so good ice level
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2023-08-30 00:43:39 +01:00 |
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Corwin
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cfa846ddd3
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add both levels
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2023-08-30 00:08:57 +01:00 |
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Corwin
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a0b87d50c6
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I have no idea what I have just made
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2023-08-30 00:08:57 +01:00 |
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Corwin
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45a9dbfeac
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fix block pushing on ice
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2023-08-30 00:08:57 +01:00 |
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Gwilym Inzani
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7f10cdb869
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Less square
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2023-08-29 23:54:58 +01:00 |
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Gwilym Inzani
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c784cd759c
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Level with multiple ice
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2023-08-29 23:52:51 +01:00 |
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Corwin
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36e8fca49a
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really bad ice level
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2023-08-29 23:36:30 +01:00 |
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Corwin
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0b24fdebd0
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teleporters are on the ground
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2023-08-29 23:10:09 +01:00 |
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Corwin
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50495d88b7
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remove cheese
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2023-08-29 23:10:09 +01:00 |
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Gwilym Inzani
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f357787711
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Neaten up the slime_teleporter a little
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2023-08-29 23:08:17 +01:00 |
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Corwin
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32eee32fb1
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make teleporter_2 better
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2023-08-29 22:58:59 +01:00 |
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Gwilym Inzani
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3c08880b5d
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add a slime + teleport level
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2023-08-29 22:57:09 +01:00 |
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Corwin
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45059029fa
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another teleporter level
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2023-08-29 22:56:05 +01:00 |
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Gwilym Inzani
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be316a305b
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BAD CORWIN!
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2023-08-29 22:35:41 +01:00 |
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Corwin
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b78f7345b9
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replace existing animation for pushed entity
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2023-08-29 22:32:03 +01:00 |
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Corwin
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f3d0757fa3
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squid hero phasing
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2023-08-29 22:28:00 +01:00 |
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Corwin
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36e912bcb0
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nothing should get killed from overlapping the hero
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2023-08-29 22:28:00 +01:00 |
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Gwilym Inzani
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7af1b01006
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Add a level where a squid teleports
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2023-08-29 22:26:47 +01:00 |
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Gwilym Inzani
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a8e8f30f91
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Remove invalid solution for glove_key
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2023-08-29 22:26:19 +01:00 |
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Corwin
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7d907d014f
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the check should be for one entity
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2023-08-29 22:03:42 +01:00 |
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Corwin
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b7c10742af
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add teleporter to build.rs
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2023-08-29 21:58:02 +01:00 |
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Corwin
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da89a8a6cb
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add teleporter shadow
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2023-08-29 21:53:10 +01:00 |
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Gwilym Inzani
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8cb4f0c40f
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Make the reason the solution works not the wall
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2023-08-29 21:47:40 +01:00 |
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Gwilym Inzani
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657637aa8e
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Make just rocks more interesting
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2023-08-29 21:47:40 +01:00 |
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Corwin
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712301bd2e
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teleporter level
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2023-08-29 21:45:11 +01:00 |
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Corwin
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8b8f94ae7f
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teleporters
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2023-08-29 21:45:11 +01:00 |
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Gwilym Inzani
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2ce7d91c74
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Add a level with just rocks
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2023-08-29 21:43:37 +01:00 |
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Gwilym Inzani
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86607eeab0
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Glove and key
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2023-08-29 21:33:21 +01:00 |
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Corwin
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df2f45797b
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only hero and squid can pick up items
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2023-08-29 21:31:36 +01:00 |
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Corwin
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07c5afb990
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add teleporter entity type
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2023-08-29 21:24:30 +01:00 |
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Gwilym Inzani
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a7cbb60b20
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Add a squid rock level
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2023-08-29 21:13:57 +01:00 |
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Corwin
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98c96080f9
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environment variable to run specific level
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2023-08-29 21:11:58 +01:00 |
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Corwin
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56f1b68055
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allow with justification
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2023-08-29 21:01:35 +01:00 |
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Corwin
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078f4f22a9
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make obtuse return values understandable
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2023-08-29 20:59:03 +01:00 |
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Gwilym Inzani
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15d075a1c8
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Maybe we'll have this many levels one day
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2023-08-29 20:56:29 +01:00 |
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Gwilym Inzani
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fef393c39c
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We can now make a lot more levels
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2023-08-29 20:54:31 +01:00 |
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Gwilym Inzani
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f72ff39867
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Make the spikes more obvious
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2023-08-29 20:52:09 +01:00 |
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Corwin
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346f62f328
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resolve overlaps after all moves
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2023-08-29 20:52:07 +01:00 |
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Gwilym Inzani
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d781a41357
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Add teleporter
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2023-08-29 20:38:02 +01:00 |
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Corwin
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b5da20d748
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blocks can't intersect heros or enemies
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2023-08-29 20:11:55 +01:00 |
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Gwilym Inzani
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6422ed63f1
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Give purple night the deduplication treatment
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2023-08-29 16:33:11 +01:00 |
|
Gwilym Inzani
|
54237c0fce
|
Remove trailing whitespace
|
2023-08-29 16:28:57 +01:00 |
|
Gwilym Inzani
|
345a27a7d9
|
Remove useless cast
|
2023-08-29 16:25:16 +01:00 |
|
Gwilym Inzani
|
3eb7aabe37
|
Add dungeon puzzler to combo
|
2023-08-29 16:17:14 +01:00 |
|
Gwilym Inzani
|
a865240308
|
Start fixing 256 colours
|
2023-08-29 16:07:50 +01:00 |
|
Gwilym Inzani
|
c25cd74f43
|
Correctly use deduplication for combo rom
|
2023-08-29 15:20:41 +01:00 |
|
Gwilym Inzani
|
c9bf56755a
|
Also deduplicate for the dungeon puzzler
|
2023-08-29 15:17:50 +01:00 |
|
Gwilym Inzani
|
a73e817f02
|
Deduplicate everything in hatwiz
|
2023-08-29 15:05:57 +01:00 |
|
Gwilym Inzani
|
201a127673
|
Use deduplicated tiles for hatwiz splash screens
|
2023-08-29 14:55:23 +01:00 |
|
Gwilym Inzani
|
b39f99990c
|
Use deduplication in hyperspace roll
|
2023-08-29 14:52:20 +01:00 |
|
Gwilym Inzani
|
8158bc1ff3
|
Allow deduplicating background tiles
|
2023-08-29 13:16:57 +01:00 |
|
Gwilym Inzani
|
afed1542fe
|
Move the new sprites to the correct place
|
2023-08-29 09:50:00 +01:00 |
|
Corwin
|
b275db90da
|
make correct solution more obvious
|
2023-08-28 23:05:35 +01:00 |
|