Arzed Five
a61f86864f
More MAD optimizations
2016-07-20 23:25:20 +01:00
Arzed Five
18a6182b0d
Some MAD optimizations.
...
Style nits: Replaced tabs with spaces, 4-space tabs, 80 char general
limit, etc.
2016-07-20 22:50:07 +01:00
hizzlekizzle
95fce03925
whoops, missed one
2016-07-20 11:11:36 -05:00
hizzlekizzle
b4c5c648ce
fix the black dot in crt-geom
...
a rounding or divide by zero problem, IIRC.
2016-07-20 11:10:37 -05:00
hizzlekizzle
9c30c6dc03
access pass 1 correctly
2016-07-19 19:52:03 -05:00
hunterk
c1de320e4e
fix interlacing shader; i think framecount might be b0rk3n
2016-07-19 16:18:36 -05:00
hunterk
e060625eef
add broken gameboy shader
2016-07-19 15:17:23 -05:00
hizzlekizzle
08ba6f835f
Merge pull request #11 from rz5/patch-1
...
Update aann.slang
2016-07-19 13:24:53 -05:00
hizzlekizzle
161eff4b09
Merge pull request #12 from rz5/master
...
Translated all of the shaders to allow the super-xbr-2p preset to work.
2016-07-19 13:22:48 -05:00
Arzed Five
5de3ce96a2
Translated all of the shaders to allow the super-xbr-2p preset to work.
...
Final image doesn't seem to be quite right - horizontal lines are bumpy.
2016-07-19 18:04:16 +01:00
rz5
a0608ed481
Update aann.slang
...
Notable changes:
* As per https://www.opengl.org/wiki/GLSL_Optimizations , I tried replacing divisions with multiplications.
* All the color space conversion functions accept (and work on) vectors instead of single.
This part is subjective, but I formatted the code all around based on my idea of what looks most legible .
@wareya, @Monroe88: Hi, could you both take a quick glance at my multiply-add optimizations? The wiki says it would make it faster, dunno by how much but it was easy to change and it didn't hinder legibility too much.
2016-07-19 14:20:30 +01:00
hizzlekizzle
27efe97300
Merge pull request #9 from rz5/patch-1
...
Create crt-cgwg-fast.slang
2016-07-18 21:53:04 -05:00
hizzlekizzle
df9382876d
Merge pull request #10 from Monroe88/patch-2
...
(AANN) Update to latest version
2016-07-18 21:52:52 -05:00
Monroe88
6a6fc86cf3
(AANN) Update to latest version
2016-07-18 21:08:02 -05:00
rz5
c593a895a8
Create crt-cgwg-fast.slang
2016-07-19 02:44:24 +01:00
hizzlekizzle
454e1ac131
Merge pull request #7 from rz5/patch-1
...
Update crt-geom.slang
2016-07-18 13:18:57 -05:00
rz5
b4a3d72ca5
Update crt-geom.slang
...
CURVATURE is now working. The problem was due to the replacement of ´´´IN.video_size / IN.texture_size´´´ (a small number representing the scale between the two sizes) with ´´´global.SourceSize.xy ´´´ (much bigger than the previous number).
SHARPER was made to work too.
@hizzlekizzle: I deleted your vec2 angle variable, which was hardcoded to (0, 0) while I was trying to fix the curvature stuff. Feel free to revert that.
2016-07-18 19:16:56 +01:00
hizzlekizzle
cfa2d35646
Merge pull request #6 from rz5/master
...
Translated gba-color.cg.
2016-07-18 11:14:31 -05:00
hunterk
402940a6be
add dotmask and fix some things with crt-geom
2016-07-18 11:09:14 -05:00
Arzed Five
d0ef0cc60c
Translated gba-color.cg.
...
No obvious bugs were spotted.
2016-07-18 15:28:57 +01:00
hizzlekizzle
c1b2f02bf5
Merge pull request #5 from rz5/patch-2
...
Update crt-hyllian.slang
2016-07-18 09:06:00 -05:00
rz5
54fb6ee4b2
Update crt-hyllian.slang
...
Cg/HLSL have row major matrices. In GLSL/slang shaders, we have to reverse the operand order around.
This shader should now be completely fixed.
2016-07-18 14:35:00 +01:00
hizzlekizzle
4a1bd3d938
Merge pull request #4 from rz5/patch-2
...
Create crt-hyllian.slang
2016-07-16 08:06:42 -05:00
rz5
163c32c3a3
Create crt-hyllian.slang
...
I got it to compile.
But the final image is not correct yet.
2016-07-16 13:19:56 +01:00
hizzlekizzle
41f065993e
Merge pull request #3 from rz5/patch-1
...
Update crt-easymode.slang
2016-07-15 21:04:11 -05:00
rz5
29e6c68d4f
Update crt-easymode.slang
...
Unbreak the translation.
There's still too much chromatic aberration going.
2016-07-16 00:45:50 +01:00
hizzlekizzle
4109082682
Merge pull request #2 from rz5/patch-2
...
Create crt-easymode.slang
2016-07-15 18:29:34 -05:00
rz5
04bc4a257e
Create crt-easymode.slang
...
Broken translation that at least compiles
2016-07-16 00:28:48 +01:00
hizzlekizzle
da0536cf88
Merge pull request #1 from rz5/patch-1
...
Update crt-geom.slang
2016-07-15 18:25:53 -05:00
rz5
c864dbb2d4
Update crt-geom.slang
...
Changed the formatting, tab size is 4 spaces.
Based on the discussion in IRC, I carefully deleted every instance of global.SourceSize.zw, because z = 1/x and w = 1/y and zw is NOT the same as IN.video_size.
2016-07-16 00:01:38 +01:00
hunterk
f14ba96715
update still-broken crt-geom
2016-07-15 14:24:05 -05:00
hunterk
fb4f5d002b
add aann and sharp-bilinear and broken pixellate
2016-07-14 15:54:54 -05:00
hunterk
0b9f0f2c20
fix image-adjustment shader
2016-07-14 09:54:58 -05:00
hunterk
51ea79d9ba
add a stock shader to work from and start porting misc shaders
2016-07-14 09:46:04 -05:00
hunterk
3d9d246dc4
bring back the hacky clamp fix
2016-07-13 15:35:51 -05:00
hunterk
97106f2185
fix NTSC shader
2016-07-13 13:59:27 -05:00
hunterk
08433c4564
blind commit ntsc
2016-07-12 23:38:02 -05:00
hunterk
0ea5a88200
blind commit for crt-geom
2016-07-12 21:55:48 -05:00
hizzlekizzle
b5a1690f9a
remove clamp fix that didn't work anyway
2016-07-12 19:44:26 -05:00
hunterk
73db8b3fd2
add crt-lottes
2016-07-12 15:20:15 -05:00
Hans-Kristian Arntzen
aa9b5d4a67
Add RT format test.
2016-03-26 23:49:20 +01:00
Hans-Kristian Arntzen
765fe3a7cd
Test for non-causal detection.
2016-03-26 18:27:36 +01:00
Hans-Kristian Arntzen
ba78fde491
Add #pragma name test.
2016-03-26 17:59:00 +01:00
Hans-Kristian Arntzen
ba83dc0ae5
Write some more ...
2016-03-26 15:48:50 +01:00
Hans-Kristian Arntzen
14ed980456
Start drafting ...
2016-03-26 01:36:05 +01:00
Hans-Kristian Arntzen
1350a5f15d
Add frame count test.
2016-03-25 22:06:14 +01:00
Hans-Kristian Arntzen
05eb30b799
Add feedback test shader.
2016-03-25 19:18:26 +01:00
Hans-Kristian Arntzen
4289906520
Add test for original history feature.
2016-03-25 18:52:20 +01:00
Hans-Kristian Arntzen
7ea771e71f
Use #include in crt/ shaders.
2016-03-25 17:34:21 +01:00
Hans-Kristian Arntzen
1d33c8decb
Use textureLodOffset. Save some ALU!
2016-02-23 23:04:48 +01:00