* Fix issues with redraw_requested when called during EventsCleared
* Format
* Fix event dispatch after RedrawRequested but before EventsCleared
This could happen if the event queue was cleared, we processed WM_PAINT,
but the event queue got re-filled before we checked to see it was empty.
* Fix paint ordering issues when resizing window
* Format
* Make FileDropHandler::iterate_filenames more robust
by replacing the call to mem::uninitialized with mem::zeroed and change
file name retrieval to use buffers of exact length as reported
by DragQueryFileW instead of relying on MAX_PATH.
* Change remaining calls of uninitialized to zeroed
* Run rustfmt
* Add CHANGELOG entry and comment
* README: Use shields.io instead of Herokuapp (#859)
* README: Link to FEATURES.md and missing features wiki page (#860)
Closes#854
* Update URLs (#863)
* CHANGELOG.md: Add line from #861 (legacy) that is missing from equivalent #964 (EL 2)
This decorelates the window management from the actual user content,
meaning:
- the created window no longer needs the user to draw something to
start existing
- it reduces our need to do roundtrips during initialization to
avoid protocol errors
* Support listing available video modes for a monitor
* Use derivative for Windows `MonitorHandle`
* Update FEATURES.md
* Fix multiline if statement
* Add documentation for `VideoMode` type
* First name consistency pass. More to come!
* Remove multitouch variable (hopefully this compiles!)
* Remove CreationError::NotSupported
* Add new error handling types
* Remove `get_` prefix from getters.
This is as per the Rust naming conventions recommended in
https://rust-lang-nursery.github.io/api-guidelines/naming.html#getter-names-follow-rust-convention-c-getter
* Make changes to Window position and size function signatures
* Remove CreationError in favor of OsError
* Begin updating iOS backend
* Change MonitorHandle::outer_position to just position
* Fix build on Windows and Linux
* Add Display and Error implementations to Error types
* Attempt to fix iOS build.
I can't actually check that this works since I can't cross-compile to
iOS on a Windows machine (thanks apple :/) but this should be one of
several commits to get it working.
* Attempt to fix iOS errors, and muck up Travis to make debugging easier
* More iOS fixins
* Add Debug and Display impls to OsError
* Fix Display impl
* Fix unused code warnings and travis
* Rename set_ime_spot to set_ime_position
* Add CHANGELOG entry
* Rename set_cursor to set_cursor_icon and MouseCursor to CursorIcon
* Organize Window functions into multiple, categorized impls
* Improve clarity of function ordering and docs in EventLoop
* Add additional numpad key mappings
Since some platforms have already used the existing `Add`, `Subtract`
and `Divide` codes to map numpad keys, the X11 and Wayland platform has
been updated to achieve parity between platforms. On macOS only the
`Subtract` numpad key had to be added.
Since the numpad key is different from the normal keys, an alternative
option would be to add new `NumpadAdd`, `NumpadSubtract` and
`NumpadDivide` actions, however I think in this case it should be fine
to map them to the same virtual key code.
* Add Numpad PageUp/Down, Home and End on Wayland
* Use `XRRGetScreenResourcesCurrent` when avail.
Signed-off-by: Hal Gentz <zegentzy@protonmail.com>
* Changelog
Signed-off-by: Hal Gentz <zegentzy@protonmail.com>
XNextEvent will block for input while holding the global Xlib mutex.
This will cause a deadlock in even the most trivial multi-threaded
application because OpenGL functions will need to hold the Xlib mutex
too.
Add EventsLoop::poll_one_event and EventsLoop::wait_for_input to provide
thread-safe functions to poll and wait events from the X11 event queue
using unix select(2) and XCheckIfEvent.
This is a somewhat ugly workaround to an ugly problem.
Fixes#779
* Fix incorrect keycodes when using a non-US keyboard layout.
This commit fixes the issue described in #752, and uses the advised
method to fix it.
* Style fixes
Co-Authored-By: Toqozz <toqoz@hotmail.com>
* Refactoring of macOS `virtualkeycode` fix (#752)
* Applies requested changes as per pull request discussion (#755).
* Rename EventsLoop and associated types to EventLoop
* Rename WindowEvent::Refresh to WindowEvent::Redraw
* Remove second thread from win32 backend
* Update run_forever to hijack thread
* Replace windows Mutex with parking_lot Mutex
* Implement new ControlFlow and associated events
* Add StartCause::Init support, timer example
* Add ability to send custom user events
* Fully invert windows control flow so win32 calls into winit's callback
* Add request_redraw
* Rename platform to platform_impl
* Rename os to platform, add Ext trait postfixes
* Add platform::desktop module with EventLoopExt::run_return
* Re-organize into module structure
* Improve documentation
* Small changes to examples
* Improve docs for run and run_return
* Change instances of "events_loop" to "event_loop"
* Rename MonitorId to MonitorHandle
* Add CHANGELOG entry
* Improve WaitUntil timer precision
* When SendEvent is called during event closure, buffer events
* Fix resize lag when waiting in some situations
* Update send test and errors that broke some examples/APIs
* Improve clarity/fix typos in docs
* Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events.
* Fix crash when running in release mode
* Remove crossbeam dependency and make drop events work again
* Remove serde implementations from ControlFlow
* Fix 1.24.1 build
* Fix freeze when setting decorations
* Replace &EventLoop in callback with &EventLoopWindowTarget
* Document and implement Debug for EventLoopWindowTarget
* Fix some deadlocks that could occur when changing window state
* Fix thread executor not executing closure when called from non-loop thread
* Fix buffered events not getting dispatched
* Fix crash with runner refcell not getting dropped
* Address review feedback
* Fix CHANGELOG typo
* Catch panics in user callback
* Add support for generating dummy DeviceIDs and WindowIDs
* Fix linux
* Improve docs and move dummy to unsafe
* Strengthen guarantees a bit
* Add backticks to CHANGELOG.md
Co-Authored-By: Xaeroxe <xaeroxe@amethyst-engine.org>
* feat: add macos simple fullscreen
* move impl to WindowExt
* feedback: remove warning, unused file and rename param
* feedback: combine fullscreen examples into one example
* fix: ensure decorations and maximize do not toggle while in fullscreen
* fix: prevent warning on non-macos platforms
* feedback: make changelog more explicit
* fix: prevent unconditional construction of NSRect
* fix: don't try to set_simple_fullscreen if already using native fullscreen
* fix: ensure set_simple_fullscreen plays nicely with set_fullscreen
* fix: do not enter native fullscreen if simple fullscreen is active
This commit restricts an Xfwm4-specific DPI-preserving hack to Xfwm4
only. The hack saves and restores the DPI-adjusted size until the actual
size matches. On tiling WMs like i3 this fails, since the size is
constrained by the layout. This in turn causes a never-ending
XResizeWindow vs. XConfigureWindow fight between the WM and the client,
making the WM, winit client, and Xorg consume all CPU cycles available.
* Fix resize border appearing in some cases after leaving fullscreen.
* On fullscreen, save client rect instead of window rect
* Add CHANGELOG entry
* Revert test changes to fullscreen example
* Update panic message when unable to get client area
* Move the event managent to the closure
In preparation of more events not relating to the SeatManager being
captured.
* Handle wl_output remove events
In some cases, wl_outputs can be removed without the compositor
notifying the surfaces using leave/enter events. This breaks the DPI and
resize stuff since the windows' list of monitors were not updated.
Now, wl_output removals are handled and windows are updated accordingly.
* Add changelog entry for disappearing wl_outputs
* Clearer changelog message for wl_output removal changes
* Fix panic when dragging text onto a window on Windws (#697)
* Changed `panic` to `debug` (log) when unknow error occurs in `GetData` while processing a drag-drop / hover event. Plus added appropriate cursor effect if hovered item can not be processed.
* Improved code clarity.
* Add documentation to clarify behaviour of `DroppedFile`, `HoveredFile`, and `HoveredFileCancelled`
* Add period at the end of sentences in documentation.
Motivation:
This allows VirtualKeyCode variants to be stored in a BTreeSet.
Unlike HashSets, BTreeSets implement Ord and Hash, allowing them to be
keys in a {Hash|BTree}Maps. This is nice, e.g. when implementing
keyboard shortcuts functionality, which maps a set of pressed keys to
some action.
Fixes#691
Dropping a window before running the `EventsLoop` results in events
still being queued when `XDestroyWindow` is called, so events like
`XI_Enter` (the culprit in this case) will still be processed.
Simply checking that the window still exists before calling
`query_pointer` was enough to solve the problem.
On Mojave, views automatically become layer-backed shortly after being added to
a window. Changing the layer-backedness of a view breaks the association
between the view and its associated OpenGL context. To work around this, on
Mojave we explicitly make the view layer-backed up front so that AppKit doesn't
do it itself and break the association with its context.
This was breaking the `window` example in `glutin`.
* Add optional serde feature
* Document features in README
* Add changelog entry
* Implement some missing derivable traits
* Add changelog entry for std derives
* Remove extraneous space on serde doc comments
* Add period to end of serde line in readme
* Remove serde impls from WindowAttributes
* Add serde impls for TouchPhase
* Add serde test file
* Add feature lines to testing CIs
* Remove WindowAttributes from changelog
* Implement HoveredFile and HoveredFileCancelled on Windows (#448)
* Update CHANGELOG.
* Applied code organizational corrections and fixed IDropHandler leak on window destroy.
* Moved FileDropHandle to a separate file.
* x11: compute resize logical size with new dpi
Whenever a dpi change occurs, trigger a Resized event as well with the
new logical size. Given X11 primarily deals in physical pixels, a change
in DPI also changes the logical size (as the physical size remains
fixed).
* Doc tweaks
* Windows: Fix window.set_maximized()
* Add window.set_maximized fix to CHANGELOG.
* Windows: use same style for set_maximized as other set_x(bool) methods
* Added support for F16-F19 keys.
* Documented support for F16-F19 keys
* Added support for F20 key
* Added support for F21-F24 on platforms except macOs
* Added support for F21-F24 on macOs
* Documented addition of F16-F24 keys
* Added missing ref qualifier
* Fixed compilation error on 1.24.1
* Refactored methods in macOs events_loop and view files
* fix <C-Tab>
* fix <CMD-{key}>
* move the NSKeyUp special handling into the match statement
* add special handling for `<Cmd-.>`
* formatting
* add return type to msg_send!
* Raised minimum version of `x11-dl`.
This fixes a compilation error in release mode on X11.
Issue #620
* Updated `CHANGELOG.md` about X11 release mode compilation issue.
* Fix unsoundness in windows backend
* Synchronize window state properly
* update changelog and add a comment to execute_in_thread
* Formatting fixes and improve changelog message
* iOS: Fix the `longjmp`/`setjmp` ffi. `jmp_buf` was the wrong size (too small) causing crashes on application launch, make longjmp return Never
* remove extra parentheses around JBLEN, and add a changelog entry about the JmpBuf fix
* remove opengl code from winit
* iOS: restrict EventsLoop to be created on the main thread
iOS: Window can only be made once, make Drop on Window thread safe
iOS: make DelegateState owned by Window, cleanup
iOS: fixes from merge (class! macro)
* update the changelog
* Fixed nitpicks
* set the UIViewController's view to the one that was just created
* capture the return value in a Unit to avoid SIGILL/SIGSEGV's.
change whitespace to be more idiomatic of Obj-C
* CHANGELOG entry
* Disabled maximize button
When creating a non resizable window in win32.
Also added example code to test.
* Added to changelog
* Added to documentation
* Removed non_resizable test
* Other suggested PR changes
* Documentation changes
* CHANGELOG nits
* Change set_cursor_position to return Result<(), String>
This is now consistent with `grab_cursor`, and
enables `window.set_cursor_position(x, y)?` in functions
that return `Result<_, Box<Error>>`.
* Adjust error handling of unimplemented cusor opertions in wayland
* The final nitpick
* Actually one more
* Windows: Use new cursor state API
* X11: Use new cursor state API
* macOS: Use new cursor state API
* Android+iOS: Stubbed new cursor state API
* Emscripten: Use new cursor state API
* Prevent multiple inc/dec of display count on Windows
* Fixed missing imports (no idea where those went)
* Remove NoneCursor
* Improved documentation
* Fix Emscripten build
* Windows: Re-grab before and after fullscreen
loops on the same thread.
This is needed for adding shared context support to glutin, as contexts
must be made with the same native display (and therefore the same
connection.)
Signed-off-by: Hal Gentz <zegentzy@protonmail.com>
* macOS: Monitor list methods on Window
* X11+Wayland: Monitor list methods on Window
* Windows: Monitor list methods on Window
* iOS: Monitor list methods on Window
* Android: Monitor list methods on Window
* Emscripten: Monitor list methods on Window
* Fixed Wayland implementation
* Fix DPI with 0 width/hight reported by xorg
* Add `WINIT_HIDPI_FACTOR` env variable
It is now possible to override the DPI factor using the
`WINIT_HIDPI_FACTOR` environment variable on X11.
The changelog also has been updated to introduce all current changes
made.
* Add documentation for the environment variable
* Fix nitpicks
* Learning the alphabet
* Panic with error message if DPI env var is <= 0
* Windows: CursorState improvements
Fixes#523
Prior to changing the cursor state, we now check the current grab
state, since it can be invalidated by alt-tabbing and other things.
`CursorState::Hide` is also implemented now.
The cursor name is now wrapped in a `Cursor` struct to allow
multithreaded access.
`Window::set_cursor_state` has been reworked to use
`execute_in_thread`. Two unneeded `transmute` calls were also
removed.
The `WM_SETCURSOR` handler is much more readable now.
`MonitorId::get_adapter_name` has been removed, since it's dead
code and appears to be a relic from 4 years ago.
* Windows: CursorState::Grab no longer hides cursor
`MouseCursor::NoneCursor` has been implemented to allow for
equivalent behavior to the older implementation.
Windows and X11 now have consistent cursor grabbing behavior.
macOS still needs to be updated.
* Windows: Grabbing auto-hides again (for now)
This API needs more work, so let's stick to a bug fix and some
refactoring. However, it now hides using a different technique
than it did originally, which applies instantly instead of after
mouse movement.
* Windows: Fix panic for set_fullscreen(None) (#501)
* Add condition to prevent panic
Trying to call set_fullscreen(None) on a window that has never been in
fullscreen mode caused a panic before this change.
The responsible method now simply checks if this precondition is met and
returns (does nothing) otherwise.
* Add entry to CHANGELOG
* Add platform specification to CHANGELOG entry
Forgot to add that the to_fullscreen(None) bugfix is Windows only in
CHANGELOG.
* X11: General cleanup
This is almost entirely internal changes, and as usual, doesn't actually
fix any problems people have complained about.
- `XSetInputFocus` can't be called before the window is visible. This
was previously handled by looping (with a sleep) and querying for the
window's state until it was visible. Now we use `XIfEvent`, which blocks
until we receive `VisibilityNotify`. Note that this can't be replaced
with an `XSync` (I tried).
- We now call `XSync` at the end of window creation and check for
errors, assuring that broken windows are never returned. When creating
invisible windows, this is the only time the output buffer is flushed
during the entire window creation process (AFAIK). For visible windows,
`XIfEvent` will generally flush, but window creation has overall been
reduced to the minimum number of flushes.
- `check_errors().expect()` has been a common pattern throughout the
backend, but it seems that people (myself included) didn't make a
distinction between using it after synchronous requests and asynchronous
requests. Now we only use it after async requests if we flush first,
though this still isn't correct (since the request likely hasn't been
processed yet). The only real solution (besides forcing a sync *every
time*) is to handle asynchronous errors *asynchronously*. For future
work, I plan on adding logging, though I don't plan on actually
*handling* those errors; that's more of something to hope for in the
hypothetical async/await XCB paradise.
- We now flush whenever it makes sense to. `util::Flusher` was added to
force contributors to be aware of the output buffer.
- `Window::get_position`, `Window::get_inner_position`,
`Window::get_inner_size`, and `Window::get_outer_size` previously all
required *several* round-trips. On my machine, it took an average of
around 80µs. They've now been reduced to one round-trip each, which
reduces my measurement to 16µs. This was accomplished simply by caching
the frame extents, which are expensive to calculate (due to various
queries and heuristics), but change infrequently and predictably. I
still recommend that application developers use these methods sparingly
and generally prefer storing the values from `Resized`/`Moved`, as
that's zero overhead.
- The above change enabled me to change the `Moved` event to supply
window positions, rather than client area positions. Additionally, we no
longer generate `Moved` for real (as in, not synthetic)
`ConfigureNotify` events. Real `ConfigureNotify` events contain
positions relative to the parent window, which are typically constant
and useless. Since that position would be completely different from the
root-relative positions supplied by synthetic `ConfigureNotify` events
(which are the vast majority of them), that meant real `ConfigureNotify`
events would *always* be detected as the position having changed, so the
resultant `Moved` was multiple levels of misleading. In practice, this
meant a garbage `Moved` would be sent every time the window was resized;
now a resize has to actually change the window's position to be
accompanied by `Moved`.
- Every time we processed an `XI_Enter` event, we would leak 4 bytes via
`util::query_pointer` (`XIQueryPointer`). `XIButtonState` contains a
dynamically-allocated mask field which we weren't freeing. As this event
occurs with fairly high frequency, long-running applications could
easily accumulate substantial leaks. `util::PointerState::drop` now
takes care of this.
- The `util` module has been split up into several sub-modules, as it
was getting rather lengthy. This accounts for a significant part of this
diff, unfortunately.
- Atoms are now cached. Xlib caches them too, so `XInternAtom` wouldn't
typically be a round-trip anyway, but the added complexity is
negligible.
- Switched from `std::sync::Mutex` to `parking_lot::Mutex` (within this
backend). There appears to be no downside to this, but if anyone finds
one, this would be easy to revert.
- The WM name and supported hints are now global to the application, and
are updated upon `ReparentNotify`, which should detect when the WM was
replaced (assuming a reparenting WM was involved, that is). Previously,
these values were per-window and would never update, meaning replacing
the WM could potentially lead to (admittedly very minor) problems.
- The result of `Window2::create_empty_cursor` will now only be used if
it actually succeeds.
- `Window2::load_cursor` no longer re-allocates the cursor name.
- `util::lookup_utf8` previously allocated a 16-byte buffer on the heap.
Now it allocates a 1024-byte buffer on the stack, and falls back to
dynamic allocation if the buffer is too small. This base buffer size is
admittedly gratuitous, but less so if you're using IME.
- `with_c_str` was finally removed.
- Added `util::Format` enum to help prevent goofs when dealing with
format arguments.
- `util::get_property`, something I added way back in my first winit PR,
only calculated offsets correctly for `util::Format::Char`. This was
concealed by the accomodating buffer size, as it would be very rare for
the offset to be needed; however, testing with a buffer size of 1,
`util::Format::Long` would read from the same offset multiple times, and
`util::Format::Short` would miss data. This function now works correctly
for all formats, relying on the simple fact that the offset increases by
the buffer size on each iteration. We also account for the extra byte
that `XGetWindowProperty` allocates at the end of the buffer, and copy
data from the buffer instead of moving it and taking ownership of the
pointer.
- Drag and drop now reliably works in release mode. This is presumably
related to the `util::get_property` changes.
- `util::change_property` now exists, which should make it easier to add
features in the future.
- The `EventsLoop` device map is no longer in a mutex.
- `XConnection` now implements `Debug`.
- Valgrind no longer complains about anything related to winit (with
either the system allocator or jemalloc, though "not having valgrind
complain about jemalloc" isn't something to strive for).
* X11: Add better diagnostics when initialization fails
* X11: Handle XIQueryDevice failure
* X11: Use correct types in error handler
* Add Copy/Paste keys
This is only a tiny update which introduces the `Copy` and `Paste` keys
which are present on X11/Wayland/Windows. I'm not sure if this exists on
MacOS too, but I'm not able to test that and it doesn't have names but
just matches on the hex key values.
The "Copy" element is a reserved keyword in Rust but shouldn't cause any
conflicts in this scenario, this behavior falls in line with
https://docs.rs/winit/0.13.1/winit/enum.MouseCursor.html#variant.Copy,
but it would be possible to rename it. However `Copy` seems like the
most intuitive choice.
* Add Cut key, fix windows and update CHANGELOG
This introduces a bunch of minor fixes:
* The changes introduced by this branch have been added to the changelog
* Since related, the `Cut` key has also been added
* An attempt has been made to fix Windows
* Fix position of fallback comment
The new keys have been inserted at the wrong position, so the fallback
comment has been moved to the `_ => ...` section again.
* Fix windows build
Apparently there are no keys for Cut/Paste on Windows, so for now those
have been removed on Windows and only the `Copy` key has been added on
Windows, the changelog has been updated to reflect that.
Linux still implements Copy/Clone/Paste, but `Copy` is now working
properly on Wayland.
MacOS still does not have any of these keys.
* Remove Windows changes
Because the Windows design wasn't completely clear the VirtualKeyCode
variants are now only used on Linux with X11 and Wayland and ignored on
both MacOS and Windows.
The CHANGELOG has also been updated. Windows has been removed from it
and the Linux section has been clarified a bit.
* macOS: fix regression in 03c3e794097676888234b3cc82c01228dcbe48c8
fixed !decorations case and refactored logic to be a little easier to
read
* fix default case to inlude closable mask
* add comment to default case of macos platform attrs
* x11: Always receive Awakened event in run_forever
Do not reset the pending_wakeup boolean at the start of run_forever so
that each call to EventsLoopProxy::wakeup results in an Awakened event.
Fixes#462
* Update CHANGELOG.md
Fixes#467
All variants other than Text have been implemented. While Text can
be implemented using ToUnicode, that doesn't play nice with dead
keys, IME, etc.
Most of the mouse DeviceEvents were already implemented, but due
to the flags that were used when registering for raw input events,
they only worked when the window was in the foreground.
This is also a step forward for #338, as DeviceIds are no longer
useless on Windows. On DeviceEvents, the DeviceId contains that
device's handle. While that handle could ostensibly be used by
developers to query device information, my actual reason for
choosing it is because it's simply a very easy way to handle this.
As a fun bonus, this enabled me to create this method:
DevideIdExt::get_persistent_identifier() -> Option<String>
Using this gives you a unique identifier for the device that
persists across replugs/reboots/etc., so it's ideal for something
like device-specific configuration.
There's a notable caveat to the new DeviceIds, which is that the
value will always be 0 for a WindowEvent. There doesn't seem to be
any straightforward way around this limitation.
I was concerned that multi-window applications would receive n
copies of every DeviceEvent, but Windows only sends them to one
window per application.
Lastly, there's a chance that these additions will cause
antivirus/etc. software to detect winit applications as keyloggers.
I don't know how likely that is to actually happen to people, but
if it does become an issue, the raw input code is neatly
sequestered and would be easy to make optional during compilation.
* adding a multiwindow example
* Added NSAutoReleasepool for WindowDelegate::Drop
as setDelegate:nil autoreleases WindowDelegate during work.
Added NSAutoReleasepool for Window2::Create,
as it uses autorelease on objects while doing work.
Added NSAutoreleasepool for Window2::Drop
as nswindow::close uses autorelease on objects.
Added NSAutoreleasepool for IdRef.
Moved Window2 WinitWindow objc class to a static var, as we are creating
multiple windows.
* specifying return type for msg_send!
* removing example/recreate_window_leak.rs
* EventLoop, Shared, no need to retain dead weak ptr
* Change log entry added
* added comment about Shared.find_and_remove_window
* fixed code style errors