On Waylnad when asking for redraw before `MainEventsCleared`
would result for redraw being send on the next event loop tick,
which is not expectable given that it must be delivered on the same
event loop tick.
This makes Winit 0.27 compatible with crates like Wgpu 0.13 that are
using the raw_window_handle v0.4 crate and aren't able to upgrade to 0.5
until they do a new release (since it requires a semver change).
The change is intended to be self-contained (instead of pushing
the details into all the platform_impl backends) since this is only
intended to be a temporary trait implementation for backwards
compatibility that will likely be removed before the next Winit release.
Fixes#2415.
To be more consistent with mobile platforms this updates the Windows,
macOS, Wayland, X11 and Web backends to all emit a Resumed event
immediately after the initial `NewEvents(StartCause::Init)` event.
The documentation for Suspended and Resumed has also been updated
to provide general recommendations for how to handle Suspended and
Resumed events in portable applications as well as providing
Android and iOS specific details.
This consistency makes it possible to write applications that lazily
initialize their graphics state when the application resumes without
any platform-specific knowledge. Previously, applications that wanted
to run on Android and other systems would have to maintain two,
mutually-exclusive, initialization paths.
Note: This patch does nothing to guarantee that Suspended events will
be delivered. It's still reasonable to say that most OSs without a
formal lifecycle for applications will simply never "suspend" your
application. There are currently no known portability issues caused
by not delivering `Suspended` events consistently and technically
it's not possible to guarantee the delivery of `Suspended` events if
the OS doesn't define an application lifecycle. (app can always be
terminated without any kind of clean up notification on most
non-mobile OSs)
Fixes#2185.
Co-authored-by: Marijn Suijten <marijns95@gmail.com>
Co-authored-by: Markus Røyset <maroider@protonmail.com>
winit's notion of "focus" is very simple; you're either focused or not.
However, Windows has both notions of focused window and active window
and paying attention only to WM_SETFOCUS/WM_KILLFOCUS can cause a window
to believe the user is interacting with it when they're not. (this
manifests when a user switches to another application between when a
winit application starts and it creates its first window)
* web: add `with_prevent_default`, `with_focusable`
`with_prevent_default` controls whether `event.preventDefault` is called
`with_focusable` controls whether `tabindex` is added
Fixes#1768
* Remove extra space from CHANGELOG
This applies https://github.com/rust-windowing/android-ndk-rs/issues/117
on the `winit` side: Android destroys its window/surface as soon as the
user returns from [`onNativeWindowDestroyed`], and we "fixed" this on
the `ndk-glue` side by sending the `WindowDestroyed` event before
locking the window and removing it: this lock has to wait for any user
of `ndk-glue` - ie. `winit` - to give up its readlock on the window,
which is what we utilize here to give users of `winit` "time" to destroy
any resource created on top of a `RawWindowHandle`.
since we can't pass the user a `RawWindowHandle` through the
`HasRawWindowHandle` trait we have to document this case explicitly and
keep the lock alive on the `winit` side instead.
[`onNativeWindowDestroyed`]: https://developer.android.com/ndk/reference/struct/a-native-activity-callbacks#onnativewindowdestroyed
* web: Add `EventLoop::spawn`
This is the same as `EventLoop::run`, but doesn't throw an exception in order to return `!`.
I decided to name it `spawn` rather than `run_web` because I think that's more descriptive, but I'm happy to change it to `run_web`.
Resolves#1714
* Update src/platform/web.rs
Co-authored-by: Markus Røyset <maroider@protonmail.com>
* Fix outdated names
Co-authored-by: Markus Røyset <maroider@protonmail.com>
This commit renames `Window::set_cursor_grab` to
`Window::set_cursor_grab_mode`. The new API now accepts enumeration
to control the way cursor grab is performed. The value could be: `lock`,
`confine`, or `none`.
This commit also implements `Window::set_cursor_position` for Wayland,
since it's tied to locked cursor.
Implements API from #1677.
This is required to help hardware accelerated libraries like glutin
that accept WindowBuilder instead of RawWindowHandle, since the api
to access builder properties directly was removed.
Follow up to 44288f6.
Previously on X11, by default all global events were broadcasted to
every winit application. This unnecessarily drains battery due to
excessive CPU usage when moving the mouse.
To resolve this, device events are now ignored by default and users must
manually opt into it using
`EventLoopWindowTarget::set_filter_device_events`.
Fixes (#1634) on Linux.
This reverts commit 78e5a395da.
It was discovered that in some cases mesa will lock the back
buffer, e.g. when making context current, leading to resize
missing. Given that applications can restructure their rendering
to account for that, and that winit isn't limited to playing
nice with mesa reverting the original commit.
When the window switches mode from normal to tabbed one, it doesn't
get resized, however the frame gets resized. This commit makes
winit to track resizes when frame changes instead of window.
Fixes#2191.
While most compositors provide server side decorations, the GNOME
does not, and won't provide them. Also Wayland clients must render
client side decorations.
Winit was already drawing some decorations, however they were bad
looking and provided no text rendering, so the title was missing.
However this commit makes use of the SCTK external frame similar to
GTK's Adwaita theme supporting text rendering and looking similar to
other GTK applications.
Fixes#1967.
This commit brings new Ime event to account for preedit state of input
method, also adding `Window::set_ime_allowed` to toggle IME input on
the particular window.
This commit implements API as designed in #1497 for desktop platforms.
Co-authored-by: Artur Kovacs <kovacs.artur.barnabas@gmail.com>
Co-authored-by: Markus Siglreithmaier <m.siglreith@gmail.com>
Co-authored-by: Murarth <murarth@gmail.com>
Co-authored-by: Yusuke Kominami <yukke.konan@gmail.com>
Co-authored-by: moko256 <koutaro.mo@gmail.com>
`wl_pointer::set_cursor` expects a serial number of the last
`wl_pointer::enter` event. However other calls expect latest
observed pointer serial, so this commit tracks both and
use them as required by specification.
Fixes#2273.
This makes X11 and Wayland follow Windows and macOS, so the size of the
window could be set even though it has resizable attribute set to false.
Fixes#2242.
Both APIs are used to set application name. This commit unifies the API
between Wayland and X11, so downstream applications can remove platform
specific code when using `WindowBuilderExtUnix`.
Fixes#1739.
When all the receive from the compositor is `TouchEvent::Down` and
`TouchEvent::Up` for the same id, we would record the touch position in
the touch_points vector the first time. On `TouchEvent::Up` we'd find it
and report `TouchPhase::Ended` with that location. The next time we
receive `TouchEvent::Down` for the same id, we'd however unconditionally
append a new `TouchPoint` to `inner.touch_points`, with the new
position. On release however we'd find the earlier point and report its
location, which basically means that `TouchPhase::Ended` always and
forever reported the location of the very first touch down event.
Instead, this patch updates an existing touch point location with the
same id on `TouchDown`.
Fixes#1996
The scale factor being sent when the only monitor is disconnected and
reconnected is hard coded to 1.0. That may work by chance, if that's the
scale factor in use currently, but it does not work in the general case.
As a result, clients may end up with wrongly scaled or laid out window
contents after reconnect, as was reported over in
https://github.com/alacritty/alacritty/issues/5703, for example.
The problem was introduced by change 125ee0b, which caused an additional
ScaleFactorChanged event to be sent on monitor reconnect, but got the
scale factor wrong when the only monitor is disconnected and
reconnected.
This change fixes the problem by using the current monitor's scale
factor in this case. The event is still being sent as intended by
125ee0b.
Fixes#2123.
* Use NSView's inputContext instead of creating our own
This means that `set_ime_position` now properly invalidates the character coordinates.
* Make `set_ime_position` robust against moving windows
If you try to use `EventLoop::run_return` API in a way that you do on
demand polling of events it won't actually poll, since in such strategy
the `ControlFlow::Exit` is sent right before Wayland backend starts to
poll.
This was observed with smithay compositor Anvil which was doing this
particular thing leading to GNOME thinking that app isn't responding,
due to connection not being polled.
This commit adds an `EventLoopBuilder` struct to simplify event loop
customization and providing options to it upon creation. It also
deprecates the use of `EventLoop::with_user_event` in favor of the same
method on new builder, and replaces old platforms specific extension
traits with the new ones on the `EventLoopBuilder`.
* Update changelog guidelines to prevent conflicts from blocking PRs
As per consensus in https://github.com/rust-windowing/winit/issues/2135
* Add note about whitespace in changelog
* Add note about maintainer creating new tag
* Add exit code to control flow and impl on linux
* Fix examples to have an exit code
* Fix doc examples to use an exit code
* Improve documentation wording on the exit code
* Add exit code example
* Add exit code on windows
* Change i32 as exit code to u8
This avoids nasty surprises with negative numbers on some unix-alikes
due to two's complement.
* Fix android usages of ControlFlow::Exit
* Fix ios usages of ControlFlow::Exit
* Fix web usages of ControlFlow::Exit
* Add macos exit code
* Add changelog note
* Document exit code on display server disconnection
* Revert "Change i32 as exit code to u8"
This reverts commit f88fba0253b45de6a2ac0c3cbcf01f50503c9396.
* Change Exit to ExitWithCode and make an Exit const
* Revert "Add exit code example"
This reverts commit fbd3d03de9c2d7516c7a63da489c99f498b710df.
* Revert "Fix doc examples to use an exit code"
This reverts commit daabcdf9ef9e16acad715c094ae442529e39fcbc.
* Revert "Fix examples to have an exit code"
This reverts commit 0df486896b8d106acf65ba83c45cc88d60d228e1.
* Fix unix-alike to use ExitWithCode instead of Exit
* Fix windows to use ExitWithCode rather than Exit
* Silence warning about non-uppercase Exit const
* Refactor exit code handling
* Fix macos Exit usage and recover original semantic
* Fix ios to use ExitWithCode instead of Exit
* Update documentation to reflect ExitWithCode
* Fix web to use ExitWithCode when needed, not Exit
* Fix android to use ExitWithCode, not Exit
* Apply documenation nits
* Apply even more documentation nits
* Move change in CHANGELOG.md under "Unreleased"
* Try to use OS error code as exit code on wayland
See also https://github.com/rust-windowing/winit/pull/1626.
The `cocoa` crate links to AppKit, which made the symbol `CGDisplayCreateUUIDFromDisplayID` from ApplicationServices/ColorSync (which AppKit uses internally) available to us on macOS 10.8 to 10.13.
However, this does not work on macOS 10.7 (where AppKit does not link to ColorSync internally). Instead of relying on this, we should just link to ApplicationServices directly.
* Add cursor grab
* Update feature matrix, changelog and platform information
* Add proper error propagation
* Remove "expect" from fallible code
code would crash if handling pointer capture outside of winit on
every mouse click
we swallow the error since we could not think of a case where this
would fail in a way that would want to handle that it fails
* Remove unnecessary implementation comment
Co-authored-by: Will Crichton <wcrichto@cs.stanford.edu>
Maybe the transparent setting in WM_NCCREATE on Windows 11 will cause a block when calling DwmEnableBlureBehindWindow and will crash. Puts them into WM_CREATE and it works.
This reverts commit 8afeb910bd.
Reverting because this change made Pinyin input unusable
(only latin characters showed even after selecting the
desired Chinese character)
* In MacOS, only disable menu bar in exclusive fullscreen
* Save and restore fullscreen options in set_fullscreen
* Don't always cache presentation options when entering exclusive fullscreen
This commit caches presentation options when entering exclusive fullscreen
only if we're coming from borderless fullscreen.
Then, when transitioning from exclusive -> borderless, if no cached presentation
options are present, then the default borderless options are applied.
This fixes the menu bar being unavailable when taking the following path:
[not fullscreen] -> [exclusive fullscreen] -> [borderless fullscreen].
Without this commit, the presentation options from [not fullscreen] were being
cached and then applied to [borderless fullscreen].
* Restore the window level when switching to exclusive fullscreen
The hack of using `CGShieldingWindowLevel() + 1` in borderless fullscreen needs
to be undone when switching from [borderless] -> [exclusive] fullscreen,
otherwise there are menu bar glitches when following a path through
[borderless] -> [exclusive] -> [borderless] modes.
Now, this might appear to conflict with the 'always on top' feature which uses
the 'floating window' level, but this feature appears to be broken anyway when
entering and exiting fullscreen with an always-on-top window. So, rather than
introducing logic to attempt to restore to the 'floating' level here, I think
it's better to do the simple thing for now and then introduce logic for
always-on-top windows when fixing the overall fullscreen behaviour.
* Update the changelog
Co-authored-by: Ehden Sinai <ehdens@gmail.com>
Co-authored-by: Francesca Lovebloom <francesca@brainiumstudios.com>
* macOS: Ignore all events while in the callback
Previously all native dialogs, such as [rfd](https://github.com/PolyMeilex/rfd), would cause the event loop (event_loop.run) to freeze.
* Update changelog
* spelling
* Fix merge mistake
* Add link to issue in the code
Co-authored-by: Poly <marynczak.bartlomiej@gmail.com>
While winit was always using dlopen for opening system libs, it
provides a way now to disable dlopen feature helping with linking
on some targets.
Fixes#2037.
Some video drivers could set display metrics to odd values, which can result in
extra large scale factors (e.g. winit is sending 720 for 5k screen on nvidia
binary drivers), so let's just drop them to prevent clients from using them.
The value 20 was picked, because the DPR for 8k @ 5 inch is ~18.36.
Fixes#1983.
When disconnect the only monitor, scale factor is reset to 1.0. We need
to set it back when the monitor is reconnected.
We previously assume current window must be on an existing monitor, but
that's not true in case of reconnecting the only one monitor.
This commit also drops 'Theme' trait with its support types
in favor of 'FallbackFrame' meaning that winit will use some
predefined frame for the time being, since porting 'ConceptFrame'
will require adding font rendering librarires right into winit,
which is not desired.
Fixes#1889.
Fixes#1488.
`is_key_down` was only set to true when `insertText` was called.
Therefore `is_key_down` was actually meant to store whether the most
recently pressed key generated an `insertText` event, at which, winit
produces a `ReceivedCharacter`. The issue is that `insertText` is *not*
called for "key repeat", but winit wants to send `ReceivedCharacter`
events for "key repeat" too. To solve this, the `is_key_down` variable
was then checked in the `key_down` function to determine whether it was
valid to produce repeated `ReceivedCharacter` events during "key
repeat". However this check is not needed since `ReceivedCharacter` must
always be called if the key event has a non-empty `characters` property.
Furthermore `is_key_down` didn't actually store whether the previously
pressed character had an `insertText` event, because it was incorrectly
set to false on every "key up". This meant that if two keys were pressed
consecutively and then the first was released, then `is_key_down` was
set to false even if the most recent keypress did actually produce an
`insertText`.
Update changelog.
* Drop the event callback before exiting
* Update the changelog
* Apply suggestion from review
Co-authored-by: Markus Røyset <maroider@protonmail.com>
* Apply review suggestions
Co-authored-by: Markus Røyset <maroider@protonmail.com>
* Remove support for `stdweb`
* Expunge `stdweb`; make `web-sys` the default
* Mark this change as a breaking change
* Re-insert accidental removal of space
* Use the correct cargo feature syntax
* Re-add some `cfg` attributes
* Remove `web-sys` feature from CI
* Require setting the activation policy on the event loop
* Run cargo fmt
* Update changelog
* Fixes and tweaks from review
* Correct comment in app_state.rs
Co-authored-by: Mads Marquart <mads@marquart.dk>
* MacOS: Only activate after the application has finished launching
This fixes the main menu not responding until you refocus, at least from what I can tell - though we might have to do something similar to https://github.com/linebender/druid/pull/994 to fix it fully?
* MacOS: Remove activation hack
* Stop unnecessarily calling `makeKeyWindow` on initially hidden windows
You can't make hidden windows the key window
* Add new, simpler activation hack
For activating multiple windows created before the application finished launching
* feat: added MacOS menu
* fix: ran fmt
* extracted function into variable
* idiomatic formatting
* Set the default menu only during app startup
* Don't set the activation policy in the menu init
Co-authored-by: Artur Kovacs <kovacs.artur.barnabas@gmail.com>
This is called internally by NSApplication.run, and is not something we should call - I couldn't find the reasoning behind this being there in the first place, git blame reveals c38110cac from 2014, so probably a piece of legacy code.
Removing this fixes creating new windows when you have assigned a main menu to the application.
We allow to have RunLoop running only on the main thread. Which means if
we call Window::request_redraw() from other the thread then we have to
wait until some other event arrives on the main thread. That situation
is even worse when we have ControlFlow set to the `Wait` mode then user
will not ever render anything.
* Fix for #1850
* Update changelog
* Fix for compilation warnings
* Apply suggestions from code review
Co-authored-by: Markus Røyset <maroider@protonmail.com>
* Improve code quality
* Change Arc<Mutex> to Rc<RefCell>
* Panicking in the user callback is now well defined
* Address feedback
* Fix nightly warning
* The panic info is now not a global.
* Apply suggestions from code review
Co-authored-by: Francesca Lovebloom <francesca@brainiumstudios.com>
* Address feedback
Co-authored-by: Markus Røyset <maroider@protonmail.com>
Co-authored-by: Francesca Lovebloom <francesca@brainiumstudios.com>
* Add DeviceEvent::MouseMove on web platform to support pointer lock
* Update changelog
* Add support for stdweb too
* Add mouse_delta to stdweb
* Remove reference to pointer lock
Following the changes in [1] this bumps ndk and ndk-glue to 0.3 and uses
the new constants. The minor version has been bumped to prevent
applications from running an older winit (without #1826) with a newer
ndk/ndk-glue that does not pass this `ident` through the `data` pointer
anymore.
[1]: https://github.com/rust-windowing/android-ndk-rs/pull/112
This commit forwards "unknown" Wayland mouse buttons downstream via
'MouseButton::Other'. Possible values for those could be found in
<linux/input-event-codes.h>.
Also, since Wayland just forwards buttons from the kernel, which are
'u16', we must adjust 'MouseButton::Other' to take 'u16' instead of
'u8'.
This commit introduces a cross platform way to request a user attention
to the window via a 'request_user_attention' method on a Window struct.
This method is inspired by macOS's 'request_user_attention' method and
thus reuses its signature and semantics to some extent.
* Fix WindowEvent::ReceivedCharacter on web
The event was never sent to the application because of the unconditional
preventDefault() call on keydown.
Fixes#1741
* Don't scroll when pressing space on a focused canvas
After reaching keypress, we should prevent further propagation.
Relates to #1741
Aborting compilation by using 'compile_error!' macro in build.rs was resulting in failing cross
compilation, thus this commit removes build.rs. The compilation will now be aborted on existing 'compile_error!' macros in corresponding platform sources.
Building window with 'set_min_inner_size' was setting 'max_inner_size'
under the hood, thus completely disabling window resize, since
the window isn't resizeable on Wayland when its minimum size
is equal to its maximum size.
This patch removes an unneeded workaround for transparent windows on the
Windows platform. In addition, it simplifies a couple of related API calls:
* Remove the `CreateRectRgn` call, since we want the entire window's region to
have blur behind it, and `DwnEnableBlurBehindWindow` does that by default.
* Remove the `color_key` for `SetLayeredWindowAttributes`, since it's not used
(we're not passing `winuser::LWA_COLORKEY` to the flags).
* Update SCTK to 0.11.0
Updates smithay-client-toolkit to 0.11.0. The major highlight
of that updated, is update of wayland-rs to 0.27.0. Switching
to wayland-cursor, instead of using libwayland-cursor. It
also fixes the following bugs:
- Disabled repeat rate not being handled.
- Decoration buttons not working after tty switch.
- Scaling not being applied on output reenable.
- Crash when `XCURSOR_SIZE` is `0`.
- Pointer getting created in some cases without pointer capability.
- On kwin, fix space between window and decorations on startup.
- Incorrect size event when entering fullscreen when using
client side decorations.
- Client side decorations not being hided properly in fullscreen.
- Size tracking between fullscreen/tiled state changes.
- Repeat rate triggering multiple times from slow callback handler.
- Resizable attribute not being applied properly on startup.
- Not working IME
Besides those fixes it also adds a bunch of missing virtual key codes,
implements proper cursor grabbing, adds right click on decorations
to open application menu, disabled maximize button for non-resizeable
window, and fall back for cursor icon to similar ones, if the requested
is missing.
It also adds new methods to a `Theme` trait, such as:
- `title_font(&self) -> Option<(String, f32)>` - The font for a title.
- `title_color(&self, window_active: bool) -> [u8; 4]` - The color of
the text in the title.
Fixes#1680.
Fixes#1678.
Fixes#1676.
Fixes#1646.
Fixes#1614.
Fixes#1601.
Fixes#1533.
Fixes#1509.
Fixes#952.
Fixes#947.
This changes 'Fullscreen::Borderless' enum variant from
'Fullscreen::Borderless(MonitorHandle)' to
'Fullscreen::Borderless(Option<MonitorHandle>)'. Providing
'None' to it will result in picking the current monitor.
* web: Allow event to be queued from inside the EventLoop handler
The Runner is behind a RefCell, which is mutably borrowed when the event
handler is being called. To queue events, `send_events` needs to check
`is_closed()` and the `is_busy` flag, but it cannot be done since the
RefCell is already locked. This commit changes the conditions to work
without needing a successful borrow.
* web: Emit WindowEvent::Resized on Window::set_inner_size
* Update changelog
* web-sys: Impl. event listeners removal for canvas
* web-sys: Impl. media query listeners cleanup
* web: Emit WindowEvent::Destroyed after Window is dropped
* web-sys: Fix unload event closure being dropped early
* web: Impl. cleanup on ControlFlow::Exit
- Drops the Runner, which causes the event handler closure to be
dropped.
- (web-sys only:) Remove event listeners from DOM.
* web: Do not remove canvas from DOM when dropping Window
The canvas was inserted by the user, so it should be up to the user
whether the canvas should be removed.
* Update changelog
This commit is a follow up to a2db4c0a32
to make it clear which virtual key codes are located on numeric pad.
It also adds Asterisk and Plus virtual key codes.
Certain platforms like Wayland don't have a concept of
primary Monitor in particular. To indicate that
'primary_monitor' will return 'None' as well as in cases
where the primary monitor can't be detected.
Fixes#1683.
On certain platforms window couldn't be on any monitor
resulting in failures of 'current_monitor' function.
Such issue was happening on Wayland, since the window
isn't on any monitor, unless the user has drawn something into it.
Returning 'Option<MonitorHandle>' will give an ability to
handle such situations gracefully by properly indicating that
there's no current monitor.
Fixes#793.
In winit the swipe from left to right on touchpad should
generate positive horizontal delta change, however on
macOS it was the other way around without
natural scrolling.
This commit inverses the horizontal scrolling delta
in 'MouseScrollDelta' events to match other platforms.
Fixes#1695.
* Change web backend `event_handler` to without 'static lifetime
* Refactor web runner and fix ControlFlow::Exit not being sticky
* Impl. scaling change event for web-sys backend
* Improve `dpi` docs regarding the web backend
* Add changes to changelog
* Update features.md
On all platforms other than Linux/X11, the Subtract key was uniformly
used only for the Numpad. To make this cross-platform compatible, the
`-` key will now map to `Minus` on X11 instead of `Subtract`.
Since people have been confused about the difference between `Minus` and
`Subtract` in the past, the `Subtract` key has also been renamed to
`NumpadSubtract`. This is a breaking change that might be annoying to
downstream since there's no direct improvement, but it should help new
users in the future. Alternatively this could just be documented, rather
than explicitly mentioning the Numpad in the name.
* Impl. mouse capturing for web-sys with PointerEvent
* Impl. mouse capturing for web-sys with MouseEvent by manual tracking
* Reorganize web-sys backend mouse and pointer handling code
* Impl. mouse capturing for stdweb with PointerEvent
* Add mouse capturing for web target to changelog
The `_lwp_self` function cannot be used to reliably determine the main
thread, see
https://github.com/alacritty/alacritty/issues/2631#issuecomment-676723289.
It might always be equal to the PID, but it's certainly not always 1
when the thread is the main thread.
However, Rust's built in `Thread::id` and `Thread::name` function will
always return `ThreadId(1)` and `Some("main")`. Since converting the
thread's ID to a number is not supported on stable Rust, checking that
the thread is labeled `Some("main")` seems like the most reliable
option. It should also be a good fallback in general.
PhysicalSize is recorded as canvas.size, whereas LogicalSize is stored
as canvas.style.size.
The previous cursor behavior on stdweb clobbered all style - thus losing
the LogicalSize.
This resolves various problems with the documentation about platform
support on the Window struct.
It also completely removes pointless runtime errors in favor of
consistent no-ops on all platforms that do not support a certain
features.
* Fix for fullscreen with run_return on mac
* Cleanup
* Removed a comment
* fmt
* This doesn't break exiting run_return anymore
* Now you can also transition from code
* Fmt & cleanup
* Now using a atomic instead of a static bool
* reinserted a line
* Fmt
* Added support for dialogs and child windows
* Cargo fmt
* Dialogs are now being shutdown properly
* Cargo fmt
* Update CHANGELOG.md