hunterk
bdb8077f6a
add subpixel masks and customize metacrt
2019-12-20 11:47:12 -06:00
hunterk
fe002c6f3b
better port of metacrt pt 2
2019-12-19 16:38:17 -06:00
hunterk
4e49d48bfd
better port of metacrt
2019-12-19 16:36:25 -06:00
hizzlekizzle
65e60b9f5d
fix typo in crt-guest-dr-venom
2019-12-19 09:04:21 -06:00
hunterk
492951eb55
update crt-guest-dr-venom shaders and presets
2019-12-18 16:00:23 -06:00
hunterk
ef7bbb1b82
move simple scanline shaders out of misc and fix hlsl function name collision
2019-12-16 11:19:39 -06:00
hunterk
e192994089
add crt-guest-sm shader and preset
2019-12-16 11:10:27 -06:00
hunterk
5aac649754
update crt-guest to avoid scanline spikes
2019-12-11 10:50:00 -06:00
hunterk
fc0d4519f7
fix no-aa mode in royale
2019-09-27 16:15:14 -05:00
hunterk
8537d7b8de
fix royale geom tilt angles
2019-09-16 09:35:12 -05:00
hunterk
e19f75abf9
omg fix stupid error that broke royale geom modes
2019-09-15 09:33:35 -05:00
Trond Haugland
9b5ed669be
add missing crt-pi preset
2019-09-05 14:24:05 +02:00
hizzlekizzle
4904f5c9c8
fix phosphorFeedback in geom-deluxe
2019-08-13 13:35:32 -05:00
hunterk
bf33cd281b
rename 'retro' to 'interpolation' and move bevel and retro to handheld
2019-07-31 16:21:41 -05:00
Olivier PARRA
2382731e34
added yo6 CRT shader based on KV-M1420B
2019-06-20 00:25:06 +02:00
hizzlekizzle
daa0e8ff3d
move geom interlacing detection toggle to param
2019-06-17 10:21:17 -05:00
hizzlekizzle
f281a47e5c
return early when LUT Colors == 0
...
closes #100
2019-06-06 22:10:54 -05:00
hunterk
fc28962ff5
fix a few more stragglers
2019-06-03 10:20:05 -05:00
hunterk
b23a0c215a
remove 1x scaling caused by #104 's fix
2019-06-02 22:12:28 -05:00
hizzlekizzle
9e5dd3148e
replace out-of-spec comments
2019-05-28 20:42:08 -05:00
LazyBumHorse
0a2b35ec11
replace invalid scale_type_<number> with scale_type<number>
2019-05-28 22:35:49 +02:00
hunterk
32fd51f679
one more
2019-05-22 14:29:39 -05:00
hunterk
e9dfc8143e
fix broken paths and add edge-detect shader; closes #101
2019-05-22 14:24:40 -05:00
hunterk
e6d6393744
add cgwg-famicom-geom and move all raw palette shaders into a new subdir
2019-05-20 14:58:19 -05:00
hunterk
7e8d978fcd
add cgwg's geom-deluxe shaders and preset
2019-05-16 14:49:39 -05:00
hunterk
932fe31f55
add saturation parameter to crt-guest
2019-05-07 08:16:43 -05:00
hunterk
96c592851a
update crt-guest-dr-venom
2019-05-03 12:31:31 -05:00
hunterk
456d7f3c5d
move mame_hlsl port into crt directory; I guess it's as good as it's gonna get right now
2019-04-19 15:52:09 -05:00
hunterk
caac993e37
update crt-aperture and mame-hlsl
2019-03-28 15:10:40 -05:00
hunterk
4a30ee25db
wrap lottes clamp fix in ifdef to keep code identical to GLSL version
2019-02-20 15:05:21 -06:00
hunterk
52db21c079
fixes for various compiler nits
2019-01-29 16:32:54 -06:00
hunterk
0513ebd358
update crt-guest to match latest glsl
2019-01-28 10:49:52 -06:00
hunterk
983375531b
add some license text to crt-torridgristle's passes
2019-01-17 15:24:04 -06:00
hunterk
ea23a0ab49
use feedback in crt-guest to smooth bloom transitions
2019-01-16 16:21:29 -06:00
hunterk
6ffa629671
some formatting cleanups and add torridgristle's mask to dotmask
2019-01-16 16:12:04 -06:00
hunterk
d81d82ef48
add crt-torridgristle shaders and preset
2019-01-15 11:29:07 -06:00
hunterk
969a763d35
add some parameters and remove distortion from crt-mattias
2019-01-14 10:22:03 -06:00
hunterk
488bcf4038
add crt-guest shaders and presets and LUTify two presets
2019-01-08 16:21:34 -06:00
hunterk
7e796317de
fix lottes-fast on d3d10/11/12 and increase blendoverlay max parameter sizes
2018-12-05 11:35:35 -06:00
hunterk
9b12a840f8
add GritsScanlines shader and preset
2018-10-04 20:44:05 -05:00
hunterk
1035b1b04d
delete old, unused and redundant files, update lottes-multipass
2018-08-27 13:58:32 -05:00
hizzlekizzle
e6ae09b6b1
fix crt-lottes-multipass-interlaced-glow paths
2018-08-22 08:32:49 -05:00
hunterk
935d21ed3a
add crt-mattias based on the 'crt emulation' shadertoy
2018-08-13 20:40:03 -05:00
hizzlekizzle
33129be84e
prevent issues on picky GPUs/compilers
2018-07-19 09:33:42 -05:00
Stuart Carnie
5ad108c3fc
fix(crt): Rename param -> params for SPIRV-Cross compatibility
2018-07-14 15:43:01 -07:00
Stuart Carnie
1e9ed9423d
fix(sinc): kernel is a reserved word for Metal shaders
...
* SPIRV-Cross should handle this
2018-07-14 15:40:56 -07:00
Stuart Carnie
93d3c10cd0
fix(crt-lottes): Rename param -> params for SPIRV-Cross compat
2018-07-14 15:17:50 -07:00
Stuart Carnie
2526a85e14
fix(crt-lottes-multipass): Rename param -> params for SPIRV-Cross compat
2018-07-14 15:13:25 -07:00
Stuart Carnie
f9681bccf4
fix(crt-easymode): SPIRV-Cross compatibility
...
* likely a bug in SPIRV-Cross as it declared a local variable named
param that conflicted with the fragment shader input parameter named
param
2018-07-14 15:03:59 -07:00
Stuart Carnie
c915193e82
fix(crt-royale): Ensures output location is defined for Metal support
...
* error after SPIRV-Cross is that output locations are not defined
2018-07-14 14:42:33 -07:00
hunterk
a5ffea7278
add yee64 and yeetron shaders ported from reshade
2018-06-12 12:29:38 -05:00
hunterk
8f26d985e6
add curvature and moire compensation to crtglow
2018-06-06 16:17:10 -05:00
hunterk
68577a2af7
add crt-hyllian-3d shader and preset
2018-06-06 13:02:53 -05:00
hizzlekizzle
020a59e745
Create moire-resolve.slang
2018-06-01 16:24:32 -05:00
hunterk
36db5c17cb
fix pal-r57shell and remove unnecessary multipass version, add royale ntsc/pal presets
2018-05-02 14:26:13 -05:00
hunterk
a501be6211
add fakelottes shader and preset
2018-04-09 11:52:32 -05:00
hunterk
75090978fb
update snes-hires-blend to match glsl; make image-adjustment play nicer with others
2018-02-14 10:44:24 -06:00
hunterk
fa0b02bf66
add snes-hires-blend shader
2018-02-12 12:41:33 -06:00
hunterk
6dddf979ea
add crt-lottes-fast shader and preset
2018-01-22 12:52:36 -06:00
hunterk
2f74b5fd1f
whoops, delete extraneous file
2018-01-09 11:21:36 -06:00
hunterk
bf78706305
add crt-potato
2018-01-09 11:20:52 -06:00
hunterk
b4203c5f8c
fix disabled runtime parameters code path
2017-12-28 20:34:39 -06:00
hunterk
202d0c7684
crt-royale fixes
2017-11-30 09:03:34 -06:00
hunterk
eaf306f550
temporary fix for royale being too dark
2017-11-29 20:27:50 -06:00
hunterk
760d334b53
massive overhaul of crt-royale and all associated shaders
2017-11-29 13:40:28 -06:00
hunterk
bd3f8eff56
Merge branch 'master' of https://github.com/libretro/slang-shaders
2017-11-09 20:29:48 -06:00
hunterk
f89dc71d76
add ambient-glow border and apply dotmask in linear gamma
2017-11-09 12:34:25 -06:00
hunterk
8ad32974b1
add crt-royale fake-bloom shaders and preset; intel version is broken so no preset for it yet
2017-10-20 23:34:10 -05:00
hunterk
444f4772d3
add crt-hyllian-glow shaders and preset
2017-10-06 09:26:48 -05:00
hunterk
1a73032cfd
fix typo in gtu-famicom that made the combfilter super-dark
2017-09-25 13:57:45 -05:00
hunterk
5ce80162de
fix mask artifacts with phosphorlut and add spec doc as README
2017-08-29 15:34:14 -05:00
hunterk
0822605b7e
add metacrt and pal-r57shell shaders
2017-06-12 16:17:53 -05:00
hunterk
bada8fb234
update crt-lottes-multipass preset
2017-06-01 21:18:32 -05:00
hunterk
578ae7faa2
add crt-frutbunn and add shadertoy link to artifact-colors
2017-05-25 08:24:36 -05:00
hunterk
f9c47b074a
add ntsclut-phosphorlut preset and tweak crtsim ntsc setting
2017-05-04 21:36:39 -05:00
hunterk
6f47464db3
fix beam_horiz_filter, update kurozumi, add fallback to fix my AMD crash
2017-05-04 16:34:39 -05:00
hunterk
8590410b30
try to get some more params working with royale
2017-05-03 16:34:58 -05:00
hunterk
b196ec57df
add crt-caligari
2017-05-01 15:41:26 -05:00
hunterk
740edfbd12
some crtsim tweaks and new preset
2017-04-28 16:08:52 -05:00
hunterk
46172167c9
add crtsim shader
2017-04-27 10:38:48 -05:00
hunterk
5b18ba052f
add runtime phosphor layout selection
2017-03-15 12:25:37 -05:00
hunterk
a450ac1b2f
add crt-nes-mini
2017-03-14 21:03:52 -05:00
hunterk
523aceef44
rework lottes-multipass to be nicer/slower; old version is moved to 'old' subdir
2017-03-08 10:32:29 -06:00
hunterk
b03fd92d81
fix simple_linear_gamma switch in crt-lottes
2017-03-07 16:02:23 -06:00
hunterk
8243af2064
fix oversampling
2017-03-02 10:35:59 -06:00
hunterk
eedf3a8c09
fix crash when curvature isn't defined
2017-03-02 10:20:49 -06:00
hunterk
81faa39b3f
add crt-interlaced-halation and quilez shaders and presets
2017-02-28 14:50:17 -06:00
hunterk
b21a18bc5f
add phosphorlut shader
2017-01-26 16:08:16 -06:00
hunterk
ef130f1a00
fix for weird issue on nvidia shield
2017-01-24 20:30:32 -06:00
hunterk
16f670e623
fix weird issue on nvidia shield
2017-01-24 20:20:24 -06:00
hunterk
ec86a37a4e
add tvout-tweaks shader
2017-01-23 16:56:16 -06:00
hunterk
f8fac3677b
add crt-hyllian-multipass
2017-01-17 10:16:54 -06:00
hunterk
8009dea4d7
break glow-trails to its own shader and add vector-glow presets
2016-12-20 15:36:43 -06:00
Arzed Five
b8f930c86b
(glow) Enforce the R8G8B8A8_SRGB format from within the shaders
2016-12-08 17:49:41 +00:00
hunterk
0640cc2cca
force srgb framebuffers in crt-royale passes
2016-12-07 21:14:21 -06:00
hizzlekizzle
588bccd4a8
switch to 16-bit float framebuffer instead of 32
...
looks the same to me.
2016-12-07 12:05:05 -06:00
Arzed Five
5fdb0ee25d
(gtu-famicom) Style nits, changed div by 2 with mul by 0.5
2016-12-07 01:12:14 +00:00
hunterk
9ee5eb1eb4
move gtu-famicom out of nonfunctional
2016-12-06 18:31:13 -06:00
hunterk
26bccd4bdc
add NTSC-colors option to lottes-glow
2016-10-31 22:48:15 -05:00
hunterk
bd4d99a096
add parameters to dotmask shader
2016-10-06 09:21:19 -05:00
hunterk
8c36b4b824
add easymode's crt-aperture
2016-09-26 15:43:42 -05:00
hizzlekizzle
9586b0d58d
tone down the default settings
2016-09-13 21:49:16 -05:00
hunterk
776d525115
replace some float_framebuffers with srgb_framebuffers
2016-09-13 16:01:13 -05:00
hunterk
b3edb4699e
add glow trails to lottes-multipass-glow
2016-09-13 15:51:25 -05:00
hunterk
6661202ae1
fix crt-easymode-halation
2016-09-05 00:07:19 -05:00
hunterk
7728e7193f
add nonworking blind conversion of easymode-halation
2016-09-04 22:11:36 -05:00
hunterk
9825d7bb0e
more royale work
2016-09-02 12:31:09 -05:00
hunterk
7c1ea22938
add last pass to royale and kurozumi
2016-09-01 16:10:15 -05:00
hunterk
b2f36e20c2
fix =C:/Users/HKaller/Desktop/MinGW-w64-RetroArch/==, change default kurozumi mask sample
2016-09-01 14:31:28 -05:00
hunterk
75c3eb5d1a
more crt-royale work
2016-09-01 11:26:09 -05:00
hunterk
abda62a6aa
add some royale parameters
2016-08-30 14:57:13 -05:00
hizzlekizzle
ae8692aa04
remove testing failsafe on crt-royale-bloom-approx
2016-08-26 11:34:43 -05:00
hunterk
291793e55e
Merge branch 'master' of https://github.com/libretro/slang-shaders
2016-08-26 11:29:14 -05:00
hunterk
6035d32e17
big royale cleanup
2016-08-26 11:28:24 -05:00
hunterk
1ef9a493d0
change gamma handling and reduce default glowfactor
2016-08-26 05:50:41 -05:00
hunterk
cc581b1418
more royale work; almost there
2016-08-25 12:38:14 -05:00
hunterk
d33a8be758
add parameters to lottes multipass and create a glow version
2016-08-23 16:09:44 -05:00
hunterk
f82445a2a7
another royale pass down...
2016-08-23 16:07:26 -05:00
hunterk
f947ce7097
give royale passes non-testing FragColors
2016-08-19 15:33:40 -05:00
hunterk
98c2a8229f
more work on crt-royale >_<
2016-08-19 15:26:12 -05:00
hunterk
13b985aaf9
more work on royale, long way to go
2016-08-18 09:54:37 -05:00
hunterk
7fd320b967
move crt-royale parameters to params.inc
2016-08-15 10:45:08 -05:00
hunterk
21b40f9cc6
fix interlacing detection in crt-royale first pass
2016-08-15 10:43:29 -05:00
hunterk
8f4886fcc3
add initial, broken first pass of crt-royale
2016-08-12 11:04:59 -05:00
hunterk
d743b85124
move maister's crt shaders into 'slangtest'
2016-08-10 08:29:30 -05:00
hunterk
f430a33c14
make gtu pass2 linear
2016-08-09 16:16:54 -05:00
hunterk
fdb389c549
add aliaspider's GTU
2016-08-09 16:15:41 -05:00
Arzed Five
6a31c2dec5
Added parameters to all modified files.
...
Fixed a bug (introduced when porting to slang) related
to crt-hyllian and the PHOSPHOR feature.
2016-08-03 06:24:41 +01:00
hizzlekizzle
69ab6da976
Merge pull request #25 from Themaister/master
...
Merge upstream changes
2016-08-02 21:26:47 -05:00
rz5
419c7c580b
Update crt-pi.slang
...
Add run-time parameters, replace 'gl_FragCoord' with 'vTexCoord / OutputSize.xy' because the spec recommends it.
2016-08-03 03:09:01 +01:00
hunterk
46df8c20c6
add parameters and push constants to crt-geom
2016-08-02 12:13:40 -05:00
Hans-Kristian Arntzen
a37cff4905
Fix lanczos.
2016-08-02 16:11:44 +02:00
Hans-Kristian Arntzen
e020baf774
Keep updating spec.
2016-08-02 13:24:03 +02:00
Hans-Kristian Arntzen
39cae98850
Add shader parameters to basic crt shaders.
2016-08-01 22:11:09 +02:00
rz5
3c1dfb6fe5
Update crt-pi.slang
...
Fix crt-pi.
Also did some MAD optimizations, combine some lines, massage the formatting a bit so it's more readable
2016-07-30 21:45:00 +01:00
hunterk
127daaa3ab
add crt-pi; mask is b0rk3n
2016-07-28 16:29:06 -05:00
Arzed Five
996f5daa06
(crt-lottes-multipass) Style nits
2016-07-27 04:40:16 +01:00
Arzed Five
08d25f1dd1
(crtglow) All presets now correctly alias gaus_vert.slang as
...
'CRTPass'
2016-07-27 00:45:20 +01:00
hunterk
a7f96ace8e
add alias to crtglow - needs to be done for other glow presets
2016-07-26 12:00:03 -05:00
hunterk
d3b1faffd0
add lottes-multipass
2016-07-26 10:27:29 -05:00
Arzed Five
7ee14b1c5a
Create/change preset files in 'crt' and move the respective
...
shader files to 'crt/shaders'
2016-07-25 18:39:04 +01:00
Arzed Five
0593d28e8b
(crt-easymode) The chromatic aberration bug should be gone now. There
...
might still be lingering bugs due to filter_lanczos() addressing
elements of a matrix which hasn't been transposed.
2016-07-25 18:31:39 +01:00
hunterk
68f19bee40
add preset for easymode, move geom into shaders dir
2016-07-23 19:56:50 -05:00
hunterk
11f0af188c
move crtglow presets into the correct directory
2016-07-23 15:08:51 -05:00
rz5
7a624837c7
Update crt-easymode.slang
...
Optimize a bit more. There is still some chromatic aberration going on: R, G and B are slightly offset from each other horizontally on my screen.
2016-07-21 16:10:09 +01:00
Arzed Five
efd79721cb
(crtglow) Translated the glow set of shaders and their associated
...
presets.
2016-07-21 03:01:53 +01:00
hizzlekizzle
95fce03925
whoops, missed one
2016-07-20 11:11:36 -05:00
hizzlekizzle
b4c5c648ce
fix the black dot in crt-geom
...
a rounding or divide by zero problem, IIRC.
2016-07-20 11:10:37 -05:00
rz5
c593a895a8
Create crt-cgwg-fast.slang
2016-07-19 02:44:24 +01:00
rz5
b4a3d72ca5
Update crt-geom.slang
...
CURVATURE is now working. The problem was due to the replacement of ´´´IN.video_size / IN.texture_size´´´ (a small number representing the scale between the two sizes) with ´´´global.SourceSize.xy ´´´ (much bigger than the previous number).
SHARPER was made to work too.
@hizzlekizzle: I deleted your vec2 angle variable, which was hardcoded to (0, 0) while I was trying to fix the curvature stuff. Feel free to revert that.
2016-07-18 19:16:56 +01:00
hunterk
402940a6be
add dotmask and fix some things with crt-geom
2016-07-18 11:09:14 -05:00
rz5
54fb6ee4b2
Update crt-hyllian.slang
...
Cg/HLSL have row major matrices. In GLSL/slang shaders, we have to reverse the operand order around.
This shader should now be completely fixed.
2016-07-18 14:35:00 +01:00
rz5
163c32c3a3
Create crt-hyllian.slang
...
I got it to compile.
But the final image is not correct yet.
2016-07-16 13:19:56 +01:00
rz5
29e6c68d4f
Update crt-easymode.slang
...
Unbreak the translation.
There's still too much chromatic aberration going.
2016-07-16 00:45:50 +01:00
rz5
04bc4a257e
Create crt-easymode.slang
...
Broken translation that at least compiles
2016-07-16 00:28:48 +01:00
rz5
c864dbb2d4
Update crt-geom.slang
...
Changed the formatting, tab size is 4 spaces.
Based on the discussion in IRC, I carefully deleted every instance of global.SourceSize.zw, because z = 1/x and w = 1/y and zw is NOT the same as IN.video_size.
2016-07-16 00:01:38 +01:00
hunterk
f14ba96715
update still-broken crt-geom
2016-07-15 14:24:05 -05:00
hunterk
3d9d246dc4
bring back the hacky clamp fix
2016-07-13 15:35:51 -05:00
hunterk
08433c4564
blind commit ntsc
2016-07-12 23:38:02 -05:00
hunterk
0ea5a88200
blind commit for crt-geom
2016-07-12 21:55:48 -05:00
hizzlekizzle
b5a1690f9a
remove clamp fix that didn't work anyway
2016-07-12 19:44:26 -05:00
hunterk
73db8b3fd2
add crt-lottes
2016-07-12 15:20:15 -05:00
Hans-Kristian Arntzen
7ea771e71f
Use #include in crt/ shaders.
2016-03-25 17:34:21 +01:00
Hans-Kristian Arntzen
1d33c8decb
Use textureLodOffset. Save some ALU!
2016-02-23 23:04:48 +01:00
Hans-Kristian Arntzen
7b1827a213
Add initial CRT-cubic and CRT-lanczos.
2016-02-16 22:56:22 +01:00